Crash: Mind Over Mutant Part 1 [PS2 2008] - Collecting spare parts
As a follow-up to Crash of the Titans, Crash: Mind Over Mutant uses many of the same mechanics of that game, with a few changes. Crash still has the ability to "jack" enemies (called mutants or sometimes titans) by defeating them in close-range combat and riding on their backs. He can also still earn attack upgrades by collecting mojo, but unlike before, each species of mutant Crash controls has their own unique mojo counters and levelling system as well. Crash can "level up" a maximum of twenty times; mutants, only five. In addition, Crash can now put a non-boss mutant in storage ("pocketing"), and can switch between his current and pocketed mutant at any time. Most mutants from the previous game return, and a few new ones have been added. Each one now has the ability to jump, and many of the returning mutants have gained new attacks. Special, stronger variants of the mutants called Heroes can be encountered and jacked later in the game.
As a whole, the style of the game is much more open than most previous instalments. Rather than having twenty linear platforming levels to complete in sequence, Mind Over Mutant features eight distinct locations for Crash to explore and travel between as the story progresses. Scattered throughout the map are Voodoo dolls, which unlock the game's concept art, and health upgrades. Completing the game's story also unlocks minigame rounds to test Crash's combat skills.
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