Avatar: Into the Inferno Part 1 [PS2 2008] The defeat of an enemy ship attack
Gameplay styles vary on different platforms. In the Nintendo DS version, the characters have very large heads, giving the game a cartoonish feel. Katara's ice bridge ability returns from the previous games. Sokka's boomerang is used to disintegrate out-of-reach objects or to solve puzzles; the player draws a path for the boomerang to follow. Toph can earthbend small platforms to get over gaps with spikes and Aang can make whirlwinds to either change directions of objects or to get them across gaps.
The Nintendo Wii and Sony PlayStation 2 versions provide a completely different way to play. Fire balls, rocks and water can all be picked up by holding the B button and are guided using the primary controller (Wii Remote on Nintendo Wii) provided there is a nearby source. Aang can form a sphere of high winds (canonically called an "air ball") to break down obstacles and blow away objects by making a circle with the primary controller.
Toph can lift up earth and throw it, pull earth out of walls and lift it up to make pillars. Katara can bend water to put out fires and can freeze it into an ice block by shaking the secondary controller (Nunchuk on Nintendo Wii). Ice can also be pulled out of waterfalls and ice pillars can be made. Prince Zuko can guide fire and burn things. Sokka throws his boomerang when the B button is pressed. Avatar Aang is unique, in that canonically he can bend all four elements, but only fights using airbending.
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