Crash Team Racing (August 5th, 1999 Prototype) - Relic Races
All the info you need to know can found in the links to Hidden Palace and The Cutting Room Floor at the bottom of the description so please check them out.
𝗡𝗼𝘁𝗲𝘀
- This is some Relic Race specific gameplay of the Crash Team Racing prototype from the 5th August, 1999.
- I will not be using the Clock Stop exploit, so I'll be using savestates when necessary as to not have to wait out the freeze timer. Basically, when restarting a Relic Race, the freeze timer does not get reset. For instance, if you go into N.Gin Labs and get all of the 3 Crates behind the start/finish line and restart, then your clock will remain frozen for a good while at the start of the next attempt, and can be carried over to other tracks and even other modes entirely. I might showcase it at some point, but won't be using it to my advantage.
- When I reach Slide Coliseum and Turbo Track I will need to do a little hex editing to get them to load. There will have a little downtime while setting that up. I can't do it before hand because that fix causes other tracks to fail to load.
𝗟𝗶𝗻𝗸𝘀
Hidden Palace: https://hiddenpalace.org/Crash_Team_Racing_(Aug_5,_1999_prototype)
TCRF: https://tcrf.net/Proto:Crash_Team_Racing/August_5th,_1999_build
Relic Race Info: https://tcrf.net/Proto:Crash_Team_Racing/August_5th,_1999_build#Relic_Race
Clock Stop: https://tcrf.net/Proto:Crash_Team_Racing/August_5th,_1999_build#Clock_Stop_Exploit
Thanks for watching. :)
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