Crash Team Racing Beta Video #2: Main and minor differences (OBSOLETE VERSION)

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Published on ● Video Link: https://www.youtube.com/watch?v=KaNuhAYZ1q4



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Duration: 15:50
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NEW VERSION, MORE DETAILED AND WITH COMMENTARY: https://www.youtube.com/watch?v=W6_P0ukCVtM

Original upload date: 21/01/13

Original description: Another video about the beta version of CTR! Here you're gonna see the roster of the characters, the checkered vortexes, the differences in hot air skyway and dragon mines, and then...an example of the beta times of the relics...they are too much easy in this beta! D: according to crashmania, polar pass platinum is 2.05...here it is 2.45, a lot easier xD other differences are:

- The Platinum time records on all of the tracks are exactly 15 seconds less than the Sapphire records. This means that getting all platinum relics is insanely easy.

- The turbos on Turbo Track are not animated. Some little widgets here and there inside of Oxide's spaceship during cinematics are also frozen.

- There are no high-jump voices whatsoever. For example, Dingodile never says "Woah, baby!" when flying through the air.

- Instead of having a star for beating Nitros Oxide and another star for beating him after getting all the relics, you are apparently awarded with a single boss key instead. This means that when you complete everything, you will only get 100%, as opposed to the 101% that is achievable in the final game.

- Crash Bandicoot apparently has a different pain sound that can sometimes be heard when firing bombs at him, which I have never heard in the final game.

-There are epilogues for Fake Crash and Penta. Fake Crash's afterstory reads as follows: Fake Crash still contends he is the real Crash Bandicoot. Submitting to a DNA test on 'The Jimmy Spranger Show.' The test results were destroyed when Fake Crash tried to dance, and the show erupted into a brawl.

- Penta Penguin's afterstory reads as follows: Penta Penguin became a news weatherman for one of the big three networks. Sporting a groomed look and great screen presence, he gleefully predicts an impending new ice age each night. Ratings are up!

- I have a pretty clear idea on why the checkered pattern around several warp pads has been removed in the final game -- it appears that the Playstation couldn't handle them. In pretty much area where they were shown, there are massive issues with polygons disappearing as the game struggles to display all the details on screen.

- There is extra detail in the background for N Gin Labs, particularly near the grated bridge you drive on after the turbo tunnel.

- The hints that the Uka Uka / Aku Aku give you cannot be skipped with the triangle button at all, which is fairly annoying.

- The introduction cutscene here starts just after the title screen, instead in the final version you have to wait in the main menu and then it will play.

- After beating Pinstripe, it appears at Gem Walley but in the place where Oxide after stands, and with the camera in a different position, so that his head is not watching at the camera.

- Pinstripe is in a different place of the arcade characters select screen

- Scrapbook isn't in the game

Other differences in the video :) I don't know if this will be the last video about this beta...if you want me to do more videos about it, write on comments :D

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