Crash Twinsanity: Prototype (July 19, 2004) Part 3: Totem Hokum

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#CrashBandicoot #CrashTwinsanity

Welcome back to my brand new playthrough series of the July 19 2004 Prototype of Crash Twinsanity!

This Prototype version of Crash Twinsanity is 2 months away from the final build of September 28 2004!

Lots of changes have been made for this Prototype Version of the game.
Some of these changes include the following.
The intro sequence before the title screen is incomplete - in particular, the water takes a moment to appear, and many of the trees in the distance are missing.
A number of cutscenes have small changes.
Cortex seems to have a strange echo in his voice in N. Sanity Island and Jungle Bungle.
A number of sound effects are missing from most cutscenes.
During the cutscene that plays before the Jungle Bungle boss, the various returning characters are all placed differently.
& In the cutscene after this battle, Ripper Roo does not nod when Dingodile asks if he wants lunch.
Strangely, the title screen logo is still visible in the distance when the player is in the first level.
If you want to see the rest of the changes plus play this Prototype Version of Twinsanity ill leave a link for you to try & play for yourselves.
https://hiddenpalace.org/Crash_Twinsanity_(Jul_19,_2004_prototype)

Crash Twinsanity is a 2004 platform game developed by Traveller's Tales and published by Vivendi Universal Games for the PlayStation 2 and Xbox. It is the eleventh installment in the Crash Bandicoot series and the fifth game in the main series. The game's story takes place three years after the events of Crash Bandicoot: The Wrath of Cortex and follows the main protagonist and antagonist of the series, Crash Bandicoot and Doctor Neo Cortex, who must work together to stop the Evil Twins, a pair of interdimensional parrots from destroying N. Sanity Island.

So with all that being said about this game & this Prototype
Let's get into some TWINSANITY Action!

The following levels & events takes place for Part 3
Totem Hokum

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Don't forget to check out my Crash Bandicoot Twinsanity Prototype Playlist so you can keep up with the Bandicoot Action with Twinsanity
   • Crash Twinsanity Prototype (July 19, 2004)  

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