Create A Cohesive Palette For Your Video Game Audio Assets
How do you make sure to create a cohesive palette for your video game audio assets?
What can you do to make sure that your sounds are connected across multiple variations as well as across different sound categories?
That's exactly what we'll be discussing in this video. I'll share 3 tips I use to make sure my sounds are connected and stay connected across an entire project.
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00:00 - Intro
00:49 - Recordings
01:27 - Sound Sources
02:40 - Effects and Processing
04:00 - Connect Layers Together
06:23 - What about single-layered sound effects?
Thanks for watching!
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About David Dumais Audio
David Dumais Audio is committed to creating professional, creative, and expressive sound design and music for video games. David wants to share what he has learned over the years; everything from creating energetic music to crafting ambient sounds, gun sounds, foley, recording sounds, UI sounds, game sounds and so much more.
The David Dumais Audio YouTube Channel contains some of David’s best advice, strategies, concepts, and philosophies which he has effectively used to help hundreds of game developers realize their goals. This channel is designed to help the beginner as well as the professional continually improve their skills and challenge their creative process.