Creating a Dynamic Parkour System In Unreal Engine 5 | Project: Wanderer | Devlog #4
Project: Wanderer, takes you on an RPG adventure that has a unique combat mechanics, blending elements from action games and Souls-like classics. Designed to be "user-friendly" for newcomers while offering a satisfying challenge for veterans, the game features a dynamic combat system. Embark on a journey through a mysterious world, confront intriguing bosses, and shape your character's destiny in an interconnected realm where every decision matters. It's aimed to offer an immersive experience that strikes a balance between approachability and complexity, inviting all players to uncover its intriguing world.
SOCIALS:
Twitter: https://twitter.com/millenniaStudio
itch: https://yuko-millennia.itch.io/
Discord: https://discord.gg/q8Hbev7Bbz
Patreon: https://patreon.com/YuKoMillennia
Games Shown:
Ghostrunner - One More Level
0:00 - Introduction
1:50 - Why Parkour?
3:15 - How Did I Make The System?
5:55 - Closing
6:05 - 1 Year Development Progress Check
6:54 - THANKS
Music:
https://www.youtube.com/@massobeats
#yukomillennia #millenniumstudio #unrealengine #ue5 #indiedev #devlog