Creating an AI for my Card Game! | Echovale Devlog #2

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Published on ● Video Link: https://www.youtube.com/watch?v=9NdGTNdlz3M



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Duration: 7:45
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This third devlog for Echovale, my single-player card game, was a bit more technical than my other devlogs. That's the nature of creating an artificial intelligence for my game, there's not that much to show other than the process itself.

Wishlist Echovale on steam!
https://store.steampowered.com/app/2815180/Echovale/
Or join the discord server:https://discord.gg/AVY6Um4kjG

Echovale is a challenging, single-player card game. Follow me on this journey, and maybe give me some of your own card/game mechanic ideas!In this game, you'll be able to battle opponents, in order to become the best card player in the world. In the process, you'll be able to play other fun mini games as well, interact with the characters as you progress through the story, and maybe even date them!? This video shows some aspects of game development. I'm working with Godot 4.2, which is possibly the best game engine for indie game devs. I love TCGs, and I hope you love what I'm making.Did you know that all this stuff I just wrote was just to make the algorithm a little bit happier? The algorithm deserves some happiness, too.

Chapters:
0:00 Introduction
0:25 C# Game Logic
1:10 Name My Card!
1:21 MCTS
1:59 AI Showcase
2:09 Speed Improvements
3:55 New Bot Winrate
5:34 Mom's Laptop
6:36 Making a Steam Page
7:11 Overview
7:30 Card of the Day







Tags:
devlog
card game
game making
videogame
deck building