Creating Assets and Crowds for Unity | Danicka Oglesby | GDC2019
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Published on ● Video Link: https://www.youtube.com/watch?v=AKI-7U5RcUI
Danicka talks about the different Houdini tools and techniques that she used to create a stylized VR environment in Unity. She also discusses how she processes crowd data in Houdini to be imported and used at runtime to transform agents in-engine.