Creating Assets and Crowds for Unity | Danicka Oglesby | GDC2019

Channel:
Subscribers:
137,000
Published on ● Video Link: https://www.youtube.com/watch?v=AKI-7U5RcUI



Duration: 40:17
2,043 views
42


Danicka talks about the different Houdini tools and techniques that she used to create a stylized VR environment in Unity. She also discusses how she processes crowd data in Houdini to be imported and used at runtime to transform agents in-engine.




Other Videos By Houdini


2019-04-11Exile Skies | DMM | Houdini Connect
2019-04-09Scan Data & Procedural Workflows: Behind the Scenes of Rebirth | Luiz Kruel & Galen Davis | GDC ...
2019-04-05Terrain Generation | Ari Danesh | GDC 2019
2019-04-05On the Origin of Darwin Project's Geometry by Means of Houdini | Stephen Tucker | GDC 2019
2019-04-05Houdini as a Comprehensive Gamedev Tool | Ben House | GDC 2019
2019-04-05Size Matters: The New Measure SOP | Fianna Wong | GDC 2019
2019-04-05Intro to Procedural Modeling: Not Just Another Rock Generator | John Moncrief | GDC 2019
2019-04-05PDG Automation Pipeline: Make More Assets | Rob Stauffer | GDC 2019
2019-04-05H17.5 GameDev Tools Update | Mike Lyndon | GDC 2019
2019-03-29Bladerunner 2049 & Coco VR | Cosku Turhan | GDC 2019
2019-03-29Creating Assets and Crowds for Unity | Danicka Oglesby | GDC2019
2019-03-26Marvel’s Spider-Man, meet Houdini | David Santiago | GDC 2019
2019-03-26Simplifying Indie GameDev Workflows | Luis Garcia | GDC 2019
2019-03-26Building Worlds in Unity | Elvar Örn Unnþórsson | GDC 2019
2019-03-25Photogrammetry & Volumetric Video Techniques | With Houdini Will Driscoll & Danilo Moura Silva ...
2019-03-25Building a Large Scale Environment PDG Pipeline | Part 2 | Kenny Lammers | GDC 2019
2019-03-25Houdini Tools for Unity VFX Graph | Thomas Iché | GDC 2019
2019-03-25Building a Large Scale Environment PDG Pipeline | Part 1 | Kenny Lammers | GDC 2019
2019-03-25Sea of Thieves: Tech Art and Shader Development | Valentine Kozin | GDC 2019
2019-03-25Photoshop Level Design in Unity using Houdini Engine | Luiz Kruel | GDC 2019
2019-03-25Rapid Level Creation for Unity Mobile | Paul Ambrosiussen | GDC 2019