Photogrammetry & Volumetric Video Techniques | With Houdini Will Driscoll & Danilo Moura Silva ...

Channel:
Subscribers:
137,000
Published on ● Video Link: https://www.youtube.com/watch?v=hXLJS6W4XO0



Duration: 53:10
10,293 views
249


Will and Danilo share their expertise and tips on photogrammetry and volumetric video, capturing several rare artifacts and tombs from Ancient Egypt from Experius VR's interactive King Tut experience - then sharing the volumetric production of '7 Miracles' - and lastly diving into the development of volumetric tools for VR and AR.

Danilo takes you through the best practices for yielding great results and tips within Reality Capture, while Will demonstrates how Houdini is used to clean up and optimize photogrammetry assets for game. They also explore volumetric video and show how Houdini provides the solutions needed to manage this content in today’s production world.




Other Videos By Houdini


2019-04-05Houdini as a Comprehensive Gamedev Tool | Ben House | GDC 2019
2019-04-05Size Matters: The New Measure SOP | Fianna Wong | GDC 2019
2019-04-05Intro to Procedural Modeling: Not Just Another Rock Generator | John Moncrief | GDC 2019
2019-04-05PDG Automation Pipeline: Make More Assets | Rob Stauffer | GDC 2019
2019-04-05H17.5 GameDev Tools Update | Mike Lyndon | GDC 2019
2019-03-29Bladerunner 2049 & Coco VR | Cosku Turhan | GDC 2019
2019-03-29Creating Assets and Crowds for Unity | Danicka Oglesby | GDC2019
2019-03-26Marvel’s Spider-Man, meet Houdini | David Santiago | GDC 2019
2019-03-26Simplifying Indie GameDev Workflows | Luis Garcia | GDC 2019
2019-03-26Building Worlds in Unity | Elvar Örn Unnþórsson | GDC 2019
2019-03-25Photogrammetry & Volumetric Video Techniques | With Houdini Will Driscoll & Danilo Moura Silva ...
2019-03-25Building a Large Scale Environment PDG Pipeline | Part 2 | Kenny Lammers | GDC 2019
2019-03-25Houdini Tools for Unity VFX Graph | Thomas Iché | GDC 2019
2019-03-25Building a Large Scale Environment PDG Pipeline | Part 1 | Kenny Lammers | GDC 2019
2019-03-25Sea of Thieves: Tech Art and Shader Development | Valentine Kozin | GDC 2019
2019-03-25Photoshop Level Design in Unity using Houdini Engine | Luiz Kruel | GDC 2019
2019-03-25Rapid Level Creation for Unity Mobile | Paul Ambrosiussen | GDC 2019
2019-03-25Houdini Engine & Pipeline Tools [PDG] | Robert Magee | GDC 2019
2019-03-25Procedural Race Tracks for Mobile Games | Stoyan Dimitrov | GDC 2019
2019-03-152019 Houdini Games Reel
2019-03-15Houdini Game Development Toolset



Tags:
gamedev
game development
video game development
procedural gamede