Creating BETTER TOWNS for Roleplaying Games #4k

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This video discusses designing better villages & towns in a roleplaying game adventure. Do you want to know how to make better lived in Towns for fantasy adventures? This is a game master guide providing advice on: introducing villages & towns, important locations, important non-player characters, main adventure goals, main adventure goal, side adventure goals, side quests, miscellaneous recommendations, dm's guiding the game, player strategies, how to keep it simple and references. None of this content is official. I refer most of my comments to roleplaying games in general. #4k

This series of 8 classroom sessions is on Running Adventures, a Game Master Guide and Tutorial is aimed at providing you with all the tools, tips, tricks & strategies you need to run your own homebrew adventure successfully.

Lesson One: Introducing Quests.
Lesson Two: Investigating Caves.
Lesson Three: Visiting Villages & Towns.
Lesson Four: Villain Lairs.
Lesson Five: Infiltrating Castles.
Lesson Six: Exploring Dungeons.
Lesson Seven: Navigating Mines.
Lesson Eight: Surviving Ghost Towns.

The 8 sessions span across a period of 2 months (1 session per week), with each session lasting between 1.5 and 2 hours.

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Tags:
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designing towns
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