Creating Regions in C++ | Part 1 | Unreal Tutorial
Learn how to create regions in C++. This is part 1 of a 3 part series. This part covers how to use a trigger box, so that you can create different areas with unique names within your game. The next two parts will cover connecting the region name to a Widget and having the on screen text fade in and out after entering an area. Just follow along as Emily takes us step by step through an easy process to create regions. Do you have any questions? Let us know down below!
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