Creating the Most Miserable City in Cities Skylines 2 - Is It Possible?
Welcome to the first episode of my Cities Skylines 2 Let's Play series, where I take on the challenge of creating the worst city possible. In this video, I dive into Cities Skylines 2 with the goal of designing a city that’s destined to fail. Watch as I make every bad decision imaginable to create a truly broken Cities Skylines 2 city.
From the start, I focus on bad city design, ensuring that our residents face constant misery. The water supply is a mess, with pollution being dumped right next to where we pump drinking water. This episode highlights the chaos and inefficiency that comes with such terrible planning.
In this episode, I experiment with placing industrial zones right next to residential areas, causing severe pollution and unhappiness. The city’s layout is intentionally flawed, with roads that lead to nowhere and intersections that create traffic nightmares. If you’re interested in seeing what happens when you ignore all the rules of good city planning, this video is for you.
One of the key moments in this video is when I decide to build a coal power plant right next to our main residential area. This decision leads to a city plagued by constant smog and pollution, making it one of the worst cities in Cities Skylines 2. The poor placement of essential services adds to the chaos and highlights the consequences of bad city design.
Throughout the video, I explore how neglecting proper water management can lead to disastrous outcomes. The city’s water is heavily contaminated, causing widespread illness among the residents. This episode showcases how broken a Cities Skylines 2 city can become when basic needs are ignored.
Traffic management is another major issue in our city. With poorly designed roads and unnecessary traffic lights, the city experiences constant gridlock. This video is a perfect example of how not to handle traffic in Cities Skylines 2, making it an educational watch for anyone looking to avoid these mistakes.
In this episode, I also test the limits of healthcare in a city designed to fail. With hospitals overwhelmed by the polluted water supply, we see how quickly a city's health can deteriorate. This part of the video emphasizes the importance of clean water and proper healthcare infrastructure in Cities Skylines 2.
The city’s finances are in shambles, with a budget that constantly teeters on the brink of bankruptcy. By making every bad financial decision possible, I demonstrate how quickly a city can fall into financial ruin. This video provides valuable insights into the economic pitfalls of bad city design in Cities Skylines 2.
One of the highlights of this episode is the construction of a landfill right next to residential homes. This decision underscores the impact of poor zoning choices on the quality of life in Cities Skylines 2. It’s a stark reminder of why careful planning is crucial in city building games.
As the city grows, the problems only multiply. The lack of proper amenities and services leads to widespread discontent among the residents. This episode shows the cascading effects of bad city design, making it a must-watch for fans of Cities Skylines 2 who want to see what happens when things go wrong.
The city’s industrial areas are a disaster, with pollution spreading unchecked and industries failing to thrive. By ignoring environmental considerations, the city becomes a polluted wasteland. This video highlights the environmental consequences of poor planning in Cities Skylines 2.
Finally, I reflect on the overall state of the city and its future prospects. Despite the chaos and misery, there are moments of unexpected success and resilience. This episode is a fascinating look at what happens when you push Cities Skylines 2 to its limits and create a truly broken city.
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At present, Sroxah has 336,341 views spread across 241 videos for Cities: Skylines II, with the game making up over 3 days of published video on his channel. This makes up 17.11% of Cities: Skylines II content that Sroxah has uploaded to YouTube.