Creative 1.0 concept - navigable shop menu with the camera/input devices (plus a sneak preview)
This is technically part 2 since I have made something like this before using the prop manipulator to literally move the player… but now we have camera devices - so we can move in for an actual first person view, and we have input triggers so we can use controller mapping to navigate the “menu” and make purchases using remotely triggered conditional buttons. It’s as simple as it was frustratingly difficult.
I was planning on making a tutorial for it, but it stopped working at one point, so things are looking a little messy behind the scenes and I wanted to get something out.
And yeah, if you know what game the map is inspired by then say so in the comments. It’s one of my all time favourites.
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