Cross-Faction Dungeons, Raids and PvP Coming in Patch 9.2.5 and reminiscing on old raids
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Blizzard has announced that cross-faction dungeons, raids and PvP are coming in Patch 9.2.5!
Summary:
Guilds will remain single-faction. Random matchmade activities, will also remain same faction.
All raids, dungeons and rated PvP will be cross faction, barring some exception raids with faction specific components (e.g. Battle of Dazar'alor, Icecrown Citadel).
Group Finder will be cross-faction, however the group leader may choose to restrict to same faction if they wish.
You can directly invite members of the opposite faction to a party with BattleTag or if you're part of a cross-faction WoW community.
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I am pleased to announce that we are working on adding the ability for Alliance and Horde players to form premade parties together for dungeons, raids, and rated PvP.
Make this an opt-in feature as much as possible. In terms of in-world fiction and player preferences, there are decades of animosity to overcome. While we are excited to offer players the choice to reach across the faction divide and cooperate to overcome common foes, we know that there are many who will react warily to this change, and we don’t want to override those preferences. This is about increasing options for players.
These guidelines led us to the following system:
Players will be able to directly invite members of the opposite faction to a party if you have a BattleTag or Real ID friendship, or if you are members of a cross-faction WoW Community.
Premade Groups in the Group Finder listings for Mythic dungeons, raids, or rated arena/RBGs will be open to applicants of both factions, though the group leader may choose to restrict the listing to same-faction applicants if they so choose.
Guilds will remain single-faction, and random matchmade activities like Heroic dungeons, Skirmishes, or Random Battlegrounds will all remain same-faction (both because there is less faction-driven pressure around random groups, and to avoid compromising the opt-in nature of the feature by randomly placing a queuing orc in a group with a night elf).
Once in a party together, members of the opposite faction will remain unfriendly while in the “outdoor” world (and fully hostile in War Mode!), as they do today, though they will be able to communicate through party chat. Upon entering a dungeon, raid, or rated PvP match, however, all members will be friendly and able to assist each other in combat, trade loot, earn shared achievements, and otherwise fully cooperate the same way members of the same faction have always been able to. A major goal in announcing this feature in advance is to make sure we’re capturing all the expectations and requirements for this to be a smooth experience. A group raiding, doing Mythic+ keys, or chasing higher PvP ratings should be able to operate seamlessly whether they’re a same-faction or cross-faction group.
This functionality will also apply to legacy instances, and is available at all levels, though there will be several older instances that cross-faction parties cannot enter, at least for now: Battle of Dazar’alor, Trial of the Crusader, Icecrown Citadel (remember that Gunship Battle?), and a handful of others that similarly have extensive faction-specific components that will have to be reworked to support cross-faction parties.
Following the events of Battle for Azeroth, the Alliance and Horde are poised in an uneasy armistice. The factions still stand apart, and even as some of their leaders cooperate in the Shadowlands, countless members of each faction will neither forgive nor forget the wartime actions of the other. For every Jaina, there is a Genn, and that seems unlikely to change any time soon. But why shouldn’t players be able to make that choice for themselves, especially in cooperative settings where the story revolves around coming together to overcome dire threats?
We look forward to hearing your thoughts and feedback on this feature both now and once it arrives for testing on the 9.2.5 PTR. We’ll see you in Azeroth.
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