CRT Mega Bezel Shader - OLED anti burn in - Super Punch Out!

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Published on ● Video Link: https://www.youtube.com/watch?v=hO_FbCT8mgs



Game:
Duration: 6:37
68 views
0


https://forums.libretro.com/t/mega-bezel-reflection-shader-feedback-and-updates/25512

My settings:
Preset: \shaders\shaders_slang\bezel\Mega_Bezel\Presets\
MBZ__0__SMOOTH-ADV-GLASS

(Only PSX - Swanstation): Post CRT Brightness: 2.00
(Only MAME Arcade): Rotate CRT Tube 90 / 270

(Only SNES9x):
Core Settings: Blargg NTSC Filter:
RF or Composite or S-Video or RGB
This will be apply on top of the shader effects.

(Only for CRT Layer (No glossy OLED anti burn-in):
[ BACKGROUND LAYER ]:
Opacity: 0.00

[ CURVATURE ]:
Curvature Mode: OFF (0.00)

[ SCREEN BLACK EDGE ]:
Global Corner Radius - Def 10: 4.00

[ --- HYLLIAN SGENPT-MIX DE-DITHERING --- ]:
Mode: OFF (0.00)

[ --- G-SHARP RESAMPLER --- ]:
G-SHARP ON: 0.00

[ --- SHARPSMOOTHER by Guest.r --- ]:
SharpSmoother ON: 0.00

[ --- SHARPSMOOTHER by Guest.r --- ]:
ScaleFx ON - Must Increase Core Res Sampling: 0.00

[ INTRO LOGO ]:
Logo Blend Mode: OFF (0.00)

[ INTRO STATIC NOISE ]:
Static Noise Blend Mode_ OFF (0.00)

[ CRT MASK OPTIONS ]:
CRT Mask: 5.00 (When flicker, 6.00) [Trinitron]







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