Crunch culture: how developer exhaustion hurts art
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Read the Bloomberg article I reference here: https://www.bloomberg.com/news/articles/2020-09-29/cyberpunk-2077-publisher-orders-6-day-weeks-ahead-of-game-debut
Crunch culture kills creativity in video games. The human cost is the biggest priority - and that cost is discussed at great length and excellent detail by many outlets - but there's a secondary casualty, and that's creativity and artistry.
In this video, I outline why it's important that game developers have spare time - above the jobs, above family commitments - time to themselves to also engage with the broader arts, without being exhausted.
It might mean games take a little longer to produce, or have 5% of the top sheen wiped away, but the plus side to that would be a broader range of more interesting games to play. That's a trade I would be willing to make.
Let me know your own thoughts!
#Crunch #Cyberpunk2077 #CDProjektRed