Crusader Kings 3 (Finale) "Saxon Playground"
Crusader Kings III (Hordaland Dynasty), build 1.2.2, Normal (hardest) difficulty, No mods used
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Crusader Kings III, like its predecessors Crusader Kings (2004) and Crusader Kings II (2012), is a grand strategy game and dynasty simulator set in the Middle Ages and will run from the Viking Age to the Fall of Byzantium. But unlike its predecessor, it only has two start dates: 867 and 1066.
As in Crusader Kings II, characters have traits that affect their stats and behavior, and the game's genetics system allows characters to pass on some of their characteristics to their descendants. Characters are also able to select one of five lifestyles to follow. Each lifestyle has three skill trees that allow characters to enhance skills related to that lifestyle.
All religions and almost all government types are playable, and most leaders in the game adhere to the feudal, tribal, or clan government types. The map is about four times more detailed than the previous one and slightly larger. Holdings are depicted directly on the map which is a change from previous renditions, and the average number of holdings per county is about three.
Levies are represented primarily by low-quality peasant infantry. Characters will need to hire men-at-arms in order to field higher-quality soldiers, such as crossbowmen and cavalry. Characters can make other characters from their court or realm with significant combat skills into knights, which are extremely powerful. 20 knights are roughly equal to 200 peasant levies.
Developer: Paradox Development Studio
Publisher: Paradox Interactive
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