Crusader Kings II: Foundation Mod | Genetics, Autobuild, Lodges and More! [Version 0.1 Alpha]
Changelog below!
The Crusader Kings II: Foundation Mod is a collection of fixes, changes, improvements, behaviour, and new mechanics, which aim to take everything the community wants from the current, final, version of Crusader Kings II and implement it in the best way possible!
=== Changelog: 0.1 Alpha ===
Additions:
- Child adoption event line
- Lodges replace forts, but maintain original functionality
- Lodge events for character development and depth
- New Bloodlines (Pestilence, Godslayer)
- Artifact Decluttering (Donate books, destroy skulls, and more!)
- Ruler Roulette game mode
- Traits from Roll1D2Games' trait mod incorporated and polished
- AI autobuild fuction
Fixes/Changes/Overhauls:
- Genetics system rewrite
- Decisions tab fixes and tidying
Optimisations:
- Save game size reduction
- Inconsequential characters purged for in-game performance boost
- Experimental dynamic region disabling
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#crusaderkings #modmaking #foundation
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