Crysis Playthrough | Part 21 [FINAL]

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Crysis
Game:
Crysis (2007)
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Let's Play
Duration: 14:56
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Welcome back to Crysis! As always I hope you enjoyed the video, if you want to see more content like this then please consider subscribing.

What is Crysis?

Crysis is a first-person shooter video game developed by Crytek and published by Electronic Arts for Microsoft Windows and released in November 2007. It is the first game of a trilogy. A separate game entitled Crysis Warhead was released on September 16, 2008, and follows similar events as Crysis but from a different narrative perspective.

The game is based in a future where a massive ancient space alien-constructed structure has been discovered buried inside a mountain on an island in the fictional Lingshan Islands, near the coast of the East Philippines.

The single-player campaign has the player assume the role of U.S. Army Delta Force soldier Jake Dunn, referred to in-game by his callsign, Nomad. Nomad is armed with various futuristic weapons and equipment, most notably a "Nanosuit" which was inspired by a real-life military concept. In Crysis, the player fights both North Korean and extraterrestrial enemies in various environments on and around the island.

As with Crytek's previous game Far Cry, Crysis is a first-person shooter game with many ways to meet objectives. The player controls a Delta Force soldier codenamed Nomad. The player's weapons can be customized without pausing the flow of time, for example changing firing modes, changing scopes or adding sound suppressors. The player is also capable of selecting various modes in Nomad's military "Nanosuit" which draw power from the suit's energy.

When the suit's energy is depleted, no modes can be used and the player is more vulnerable to damage before the suit recharges. One of four modes can be selected: Armor deflects damage and recharges the suit's energy faster; Strength allows stronger hand-to-hand combat, the ability to throw objects and enemies with deadly force, higher jumps, steadier aiming and reduced weapon recoil; Speed increases running and swimming speed, as well as other forms of motion such as reloading weapons; and Cloak, which renders Nomad almost completely invisible and suppresses movement noise.

The suit's integral facemask has its own HUD, displaying typical data including a tactical map, health, current energy levels, and weapons information. The view is electronic in nature, shown in-game through things such as a booting readout and visual distortion during abnormal operation. A particularly useful utility is the binocular function, which allows the player to zoom in and electronically tag enemies and vehicles from afar, thereby tracking their movement on the tactical display.

The player can engage enemies in a variety of ways; using stealth or aggression, bullets or non-lethal tranquilizers, ranged rifles or short-range weaponry, and so on. Enemy soldiers employ tactical maneuvers and work as squads. All soldiers will respond to noise caused by the player, including using signal flares to call for reinforcements. If the player has not been detected in the area, enemies will exhibit relaxed behaviour, but if aware of the player they will draw weapons and become combative.

The game features assault rifles, sub-machine guns, pistols, missile launchers, shotguns, miniguns, sniper rifles, gauss rifles (or coilgun), the MOAC (a machine-gun-like alien weapon which fires high-velocity ice shards), and the TAC gun (a hand-held nuclear grenade launcher). Most weapons can be modified with attachments; these attachments may be given to the player by default, acquired from picked-up weapons, or purchased in multiplayer.

Attachment options are given a fair amount of leeway even if the end result may seem strange. For instance, a 4x/10x sniper scope can be attached to the buckshot-firing shotgun, though obviously there is no practical use for such a combination.

Additionally, most weapons have multiple firing modes (single/automatic fire) and different ammo types; for example, the KPA's FY-71 can fire both conventional bullets as well as incendiary bullets, which increase damage. Crysis also incorporates some features that have appeared in other recent shooters such as accounting for already-chambered rounds when a reload occurs.

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