Crysis Remastered \ PS5 Gameplay

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Crysis Remastered
On April 16, 2020, Crytek announced that a remastered version of the game, titled Crysis Remastered would be released for the Xbox One, PlayStation 4, Nintendo Switch, and PC, featuring new graphical assets, effects, and software-based ray tracing. The remaster was originally intended for a simultaneous release on PlayStation 4, Nintendo Switch, Xbox One, and PC, and a trailer was scheduled for release on July 1, 2020. However, in the days previous to the trailer's release, the trailer itself and several screenshots were leaked, and were poorly received by the public for failing to provide any marked improvement over the original game. For this reason, come July 1, Crytek announced that except for the Switch, they would be postponing the release of Crysis Remastered for all platforms "by a few weeks" to improve its visual quality in an attempt to meet the users' expectations. The Switch version was announced on July 10 as coming out on July 23. On July 22, 2020, a tech analysis published by Digital Foundry, based on the Switch version, revealed that Remastered is not based on the original PC version of Crysis, but off the port (PlayStation 3/Xbox 360). On August 21, 2020, a new tech trailer was released for Remastered, showcasing improved lighting, 8K textures, raytraced effects, and setting the release date for September 18, 2020. Given the remaster was based on the PS3 / Xbox 360 version of the game, the remaster lacked the level "Ascension" that was similarly missing from the console version. This level was added back to the game in the 2.0 update to the game, which was released on December 17, 2020.

Critical reception

Upon its release, Crysis was met with critical acclaim. Review aggregator website Metacritic rated the PC version 91/100, the Xbox 360 version 81/100, and the PlayStation 3 version 81/100. The game was awarded a 98% in the PC Gamer U.S. Holiday 2007 issue, making it one of the highest rated games ever in PC Gamer, tying with Half-Life 2 and Sid Meier's Alpha Centauri. GameSpot awarded Crysis a score of 9.5 out of 10, describing it as "easily one of the greatest shooters ever made". Shawn Elliott of 1Up.com gave the game a B+, praising the graphics and presentation but criticizing the last third of the game: "beautiful throughout, mostly amazing, but vegetative by the end." GameSpy gave it a 4.5 out of 5 stating that the suit powers were fun but also criticizing the multiplayer portion of the game for not having a team deathmatch. X-Play gave it a 3 out of 5 on its "Holiday Buyer's Guide" special episode, praising the graphics and physics, but criticized the steep hardware requirements as well as stating that the game is overhyped with average gameplay. GamePro honored Crysis with a score of 4.75 out of 5, saying it was "a great step forward for PC gaming", but criticized the steep hardware requirements. IGN awarded it a 9.4 out of 10, hailing it as "one of the more entertaining ballistic showdowns in quite some time". A retrospective review for bit-tech.net in June 2010 criticized the game for failing to deliver on its pre-release promise, saying that the art direction was "boring and monotonous", that the nanosuit was underwhelming and that the plot could be summarized as "Rescue these people who look to be being held captive by Koreans. Oh no Aliens!" The review concluded by saying, "Crysis was the epitome of style over substance."

Sales
According to The simExchange, the NPD Group reported that Crysis moved 86,633 retail units in the first two weeks of its release in North America, but while it beat their expectations, the sales were considered disappointing overall. Two months later, on Electronic Arts' earnings conference of the quarter, it was reported that Crysis had reached the 1 million units mark, and that it had exceeded their expectations. It received a "Silver" sales award from the Entertainment and Leisure Software Publishers Association (ELSPA), indicating sales of at least 100,000 copies in the United Kingdom.On the other hand, Cevat Yerli stated during an interview with PC Play in April 2008 that he was disappointed to see the game leading the charts in piracy and because of that his studio would not produce any more PC exclusives, as he believed a game such as Crysis would sell four to five times more copies if it was released on consoles.

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