Crystal Kingdom Dizzy on Commodore 64: Section 4
The first half of this level is said to reference some game show I don't think aired in my country but looks cool from what clips I've seen. Then Dizzy gets to lose all the treasures, find them all again, and finally end his treasure-sitting adventure by slotting them all into the correct 3 squares. At one point the inventory button got stuck for a moment when I was already saving, sorry.
Watch out for that pixel-perfect jump over the pool with the chalice. That jump can cost me several hearts if I'm not using savestates. The jumps over the animals on the way to the sword aren't so easy either.
Since the longest level of the game was followed by the shortest level, I left the ending music--that is, the beginning music again--playing for a whole loop before quitting, just so you could hear how the SID chip treated that tune.
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