Crystal Story - Fast and Easy Strategy

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This is really only for beginners or anyone having trouble with werewolves. This game is insanely easy but some of you still seem to have a bit of trouble or like to go in knowing what they're doing; so I've posted some quick tips and a short example of how boss fights are suppose to go. I've never lost a fight in this game.

LEGENDARY GAMBLE STRATEGY -
Some of you actually like wasting time doing repetitive things to gain an edge in game; then this is a useful tool you'll wish you thought of in game.

Just save game with about 100k-200k minimum amount of gold, hit gamble a few times. Then see what legendary items you get and whether or not your characters can use them with their play style; Mages need magic and Fighters need damage. When you run out of gold and you don't have what you want you load, rinse, and repeat if deemed necessary.

RARE ENCOUNTERS -
Sometimes you find a tiny dragon with loads of HP called bahamut, a lich, or even a melodramatic guitar. These often have insanely rare loot and loads of EXP, but unlike bosses: only one form.

All of the rare bosses drop their own summon spells. The Summon Bahamut RS buffs the entire party to a massive extent with it's tremendously adorable cuteness, so save it for the boss fights on floors with a multiple of five. The Fury spell is especially useful for the lvl 25 boss and after, because it deals about 2-3k of raw damage.

THE BASICS -
Don't buy equipment from the shop, and never EVER sell an Exp Ring. It is fantastic beyond belief.

You should never buy anything higher grade than minor potions and minor ether, because you wont use them in battle unless you're out of mana. You should buy a few dozen every couple of trips to town.

Never use the town portal in dungeons until you have the map, and even then you should just use potions and ether to continue to the next floor.

You should build your characters according to the first legendary weapons you find. You should always have at least one Rogue and Healer, in my opinion, but you could also easily make them all mages/fighters to ensure destruction of the enemy the first few turns.

Make sure to use the armory in the shop to keep your legendary gear the same level as your characters.

Once you have a character with a legendary weapon giving magic and heal all, you can stop buying minor potions and start buying ether. The ether cost 200 and the minor potions cost 50, so it doesn't make a huge difference but the spell saves time compared to rapid clicking.







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