CS:GO - Cache (de_cache) Map in Counter-Strike: Global Offensive Gameplay Walkthrough
“Surgical precision and tactical prowess are crucial to securing a hidden weapons cache beneath Chernobyl.”
―Map Description
Cache (de_cache) is a custom Bomb Defusal map featured in Operation Bravo and in Operation Phoenix, available in Counter-Strike: Global Offensive.
With the introduction of Operation Breakout, Cache became an official map. It was introduced to the Active Duty map pool being the first and only community map to do so, but was since removed and replaced by Vertigo on the March 28, 2019. It is Defusal Group Delta in Deathmatch and Casual and is still playable in competitive matchmaking.
Cache was reworked and shown to the public for the first time on 29th September 2019 during the ESL One New York 2019 CS:GO tournament. This map is entirely maintained by it's creator, FMPONE (Shawn Snelling).
Originally a custom map for Counter-Strike: Source, it was remade for Counter-Strike: Global Offensive with rebalances to fix the original's Terrorist-sided issues.
The map takes place in Pripyat, Ukraine. The Chernobyl Power Plant is visible from the Terrorist spawn, along with nearby buildings and even fencing material consistent with the real-life counterpart.
Locations
Callouts
FILTERS
CT Spawn
The CT Spawn is located in a garage on one side of the map. After exiting the CT Spawn, the CTs can defend Bombsite A by turning left and going past a Truck, defend Middle by going forwards and through a short pathway called CT Connector, or defend Bombsite B by turning right, which gives them access to Heaven (an elevated platform overlooking Bombsite B) or the main doors to B.
T Spawn
The T Spawn is located in an open field on the side opposite to the CTs. The Ts can attack Bombsite A by going right into Long A or A Main, attack Middle by going forwards through the Garage or boosting teammates onto the Boost near A Main, or turn left and attack Bombsite B from B Halls.
Bombsite A
Bombsite A encompasses a parking area. A long slope (called Highway) connects the area to Middle. Ts can enter the area via Long A or A Main.
A large freight container at the center of the Bombsite and a smaller stack of crates next to it are the central elements of the area. An elevated platform called Balcony can be accessed from a ladder near Highway. Underneath the Balcony is a large Forklift and a few boxes, giving cover for defending CTs or Ts attacking out from A Main.
Opposite to Balcony is a large stack of boxes known as Boost Boxes, which can only be accessed via boosting a teammate, but provides a situationally useful hiding spot.
A truck is parked near the corner from the path from CT Spawn, giving good cover for CT snipers to look into A Main.
Bombsite B
Bombsite B is an indoors area containing lots of stacked crates, giving good cover for defending. The area is primarily connected to B Halls via an open gate, but Vents from mid connects to a pathway on the side of the area known as Checkers (named after the checkered floor the area has).
An elevated platform on the CT side of the area known as Heaven gives defending CTs a good position to overlook the area.
Long A
Long A is a long hallway connecting Bombsite A with the T Spawn area. The area is a long 90-degree turn, largely empty and lacking in cover. A door at the end of the hallway (nicknamed "Squeaky" by the community) connects the path to Bombsite A, making it difficult to both attack out of and into Long A.
Opening the door gives a direct view to defenders near the Balcony area and the top of the slope, but defenders defending from within the freight container and crates can easily identify and eliminate players coming through the door.
A Main
A Main is an alternate path to Bombsite A. The path contains a single box for cover and has an open gate leading into Bombsite A. It is more exposed than Long A, but gives a better view of defenders' positions, especially defenders defending behind the freight container and the crates.
Middle
Middle is one of the most hotly contested areas on the map. As its name states, it is located at the middle of the map. It is a large, open area with a small building on one side (known as Mid Roofs) and is otherwise empty. It connects to CT Spawn via CT Connector, T Spawn via Garage, Bombsite A via Highway (a long slope), and Bombsite B via an air vent passageway on T side of the area.
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