CS:GO | NEW FOOTSTEP SOUNDS | 11/10/15 Update
http://blog.counter-strike.net/index.php/2015/11/13087/
Release Notes for 11/10/2015
10 Nov 2015
[SOUND]
– Increased fidelity and weight of jump land sound.
– Landing sounds now play an additional sound depending on the surface.
– 3rd person footsteps are now slightly louder in relation to weapon sounds for increased positional clarity. (Further volume compression may be possible by enabling “sound normalization,” “volume equalization,” or a similar setting in your audio playback device properties)
– New surface footstep sounds to reduce repetition and phasing as well as increasing listenability and positional clarity.
— Concrete
— Wood
— Rubber
— Snow
— Glass
— Grass
— Mud
— Dirt
— Solid Metal
— Metal Grate
— Metal Chainlink
– Fixed a bug where give_ammo sound was playing for every shotgun shell insertion animation.
– Minor volume mix adjustments
– (Note: For players using virtual surround sound, please be sure to set the audio settings in CSGO to 5.1 speakers.)
Tried to get as many of the sounds as I could. No idea where to find rubber or chainlink.
http://themegarinat.deviantart.com/art/GMod-csgo-FBI-431751808
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