Cursor*10 (Flash) - Let's Play 1001 Games - Episode 677
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I'm Gaming Jay: Youtube gamer, let's player, fan of retro games, and determined optimist... Join me in this series while I try out EACH of the video games in the book 1001 VIDEO GAMES YOU MUST PLAY BEFORE YOU DIE, before I die. The game review for each game will focus on the question of whether you MUST play this game before you die. But to be honest, the game review parts are just for fun, and are not meant to be definitive, in depth reviews; this series is more about the YouTube gamer journey itself. From Mario games to the Halo series, from arcade games to Commodore 64, PC games to the NES and Sega Genesis, Playstation to the Xbox, let's play those classic retro games that we grew up with, have fond memories of, or heard of but never got a chance to try! And with that said, the game review for today is...
Cursor*10
from https://en.wikipedia.org/wiki/Cursor*10
Cursor*10 (pronounced "cursor times ten")[1][2] is a web-based browser game developed by the Japanese company Nekogames and designed by Yoshio Ishii. The game is Flash-based
The game was inspired by the Flash-based browser game Finger Tracks made by Yugo Nakamura. It was developed by Yoshio Ishii over a single Japanese New Year's Holiday.
The player must guide a cursor through a series of obstacles. Previous attempts are replayed as the player re-attempts each level and in some cases the player must attempt the level more than once with the assistance of their previous attempt.[4] This means that the player is assisted by and interacts with the "ghost" of their previous self in their previous attempt.[6] The game is thus a "one player co-op" game.[7]
An example of a task where the player must attempt the level more than once is a level where the player must click on a box 99 times within a specific time where the time is short enough to make the task impossible in a single attempt. Another example is a level where the player has to click on a plate to disclose a staircase where the plate is located so as to make the staircase unreachable from the plate.