Metroid Prime 2: Echoes (GameCube) - Let's Play 1001 Games - Episode 674
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I'm Gaming Jay: Youtube gamer, let's player, fan of retro games, and determined optimist... Join me in this series while I try out EACH of the video games in the book 1001 VIDEO GAMES YOU MUST PLAY BEFORE YOU DIE, before I die. The game review for each game will focus on the question of whether you MUST play this game before you die. But to be honest, the game review parts are just for fun, and are not meant to be definitive, in depth reviews; this series is more about the YouTube gamer journey itself. From Mario games to the Halo series, from arcade games to Commodore 64, PC games to the NES and Sega Genesis, Playstation to the Xbox, let's play those classic retro games that we grew up with, have fond memories of, or heard of but never got a chance to try! And with that said, the game review for today is...
Metroid Prime 2: Echoes
from https://en.wikipedia.org/wiki/Metroid_Prime_2:_Echoes
Metroid Prime 2: Echoes is an action-adventure game developed by Retro Studios and published by Nintendo for the GameCube. The sequel to Metroid Prime (2002) and the first Metroid game with a multiplayer feature, Echoes was released in North America, Europe and Australia in 2004 and in Japan under the name Metroid Prime 2: Dark Echoes[a] in May 2005.
The story of Echoes follows bounty hunter Samus Aran after she is sent to rescue Galactic Federation Marines from a ship near Aether, a planet inhabited by a race known as the Luminoth. She discovers that the troops were slaughtered by the Ing, a hostile race that came from an alternate dimension of Aether. Samus must travel to four temples to ensure the destruction of the Ing, while battling the Ing, wild creatures, Space Pirates, and her mysterious doppelgänger Dark Samus.
Retro sought to differentiate the game from its predecessor, with a heavier focus on storytelling and new gameplay mechanics. Nintendo launched a viral marketing campaign to promote the game that included several websites written as if taking place in the Metroid universe. The game's single-player mode was acclaimed by critics, citing its graphics, atmosphere and music, though its steep difficulty and multiplayer mode were met less positively. Since its release, Echoes has received several video game industry awards, as well as spots on "top games" lists by Nintendo Power and IGN. Over 800,000 copies of the game were sold worldwide. In 2009, an enhanced version was released for Wii as a standalone game in Japan and as part of Metroid Prime: Trilogy internationally.
After the critical and commercial success of Metroid Prime, Nintendo asked Retro Studios to produce a sequel. They decided against recycling the features of the first game, and instead used new sound models, weapon effects, and art designs.[16] They also implemented the Screw Attack and wall jumping features seen in previous Metroid games, which were not incorporated in the first Prime due to time constraints.[17] Another element considered for the previous game was the multiplayer component.[18] Since the game was a first-person adventure and its deathmatch mode could not easily replicate other shooting games, Retro just tried to "make a multiplayer experience that fans of Metroid games would instantly know and recognise".[17]
The staff opted for a more immersive storyline, with more cut scenes and a plot that focused less on the Space Pirates and Metroids of other Metroid games.[16] The theme of light and dark originated from "something that everyone understands: the conflict between good and evil".[19] Senior designer Mike Wikan said: "We wanted a push and pull, the whole game is pushing and pulling you back and forth between the dark and the light. It ended up being that we wanted something that would feed into that dichotomy, that conflict between the two, and how the player's basic abilities reflect that."[19] The developers sought advice from the producers of the Nintendo game The Legend of Zelda: A Link to the Past, which also used the theme of parallel worlds.[18]