Custom Ai Scripting Ep. 2: DisplayStringHead Baldurs Gate 2
Been a while since doing AI scripting for BG2. We're using Baldurs gate Enhanced edition to do fun ways to play and make magic less micro intensive.
DisplayStringHead, editing the Dialog.tlk file, Variables, and a few other things here.
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Download NearInfinity: https://sourceforge.net/projects/nearinfinity/
Wildmage Script: https://docs.google.com/document/d/1RR2MZwYj5Bo8WTGp1Bpp3SU5BI68WDWEmMDEcjVHvMY/edit?usp=sharing
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