Custom Character Tutorial (Daz Studio To Unreal Engine 4) Part 1.
Hello, welcome to my first tutorial here on my new channel. Today I will be showing you how to make your own custom character in Daz Studio. Then we will setup morph targets, breast physics etc. to be imported to Unreal Engine. This is part 1 of my character tutorial series.
You will need to download Daz Studio (it's free):
https://www.daz3d.com/get_studio
Daz Content that I purchased:
https://www.daz3d.com/glute-and-breast-control-bundle-for-genesis-8-female-s
https://www.daz3d.com/body-diversity-morphs-for-genesis-8-females
https://www.daz3d.com/tarian-hd-for-genesis-3-and-8-female
Morph Target Names To Export:
https://drive.google.com/open?id=1pmwwm894SW4-HHbXU_PAI9r4TLkb1wjU
FBXJointRenamer program:
https://drive.google.com/file/d/1eVzIu5Imt8e0lz7Th4fwwMaePLUPFm9f/view
(I think the github release is broken try the drive link above ^)
https://github.com/L0rdCha0s/FBXJointRenamer
If you guys have any issues with importing, retargeting or anything else, just leave a comment below. I didn't mention a couple of bugs and issues that I ran into while doing this pipeline (because of lack of time). I will try and help you through any technical issues!
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