Custom Map Reviews – Special Task
Special task
Can be downloaded here...
http://www.gamemaps.com/details/17591
Additional addons specifically enabled for this playthrough... (aka I forgot to disable them prior)
http://steamcommunity.com/sharedfiles/filedetails/?id=895777142
Other Players...
Roflmahwafflez
Campaign Desciption...
“The survivors boarded the plane, ready to go to a safe place, but in the middle
of the people on the plane were infected, the plane landed in a desert, the
survivors must go through the thick oasis and terror village, underground maze
dark, mysterious Research Institute, the final flight to escape”
Yet another Chinese/Japanese/I-don't-know... Been a lot of those lately... And as per usual... Is about the same quality... But this time I brought a friend along to enjoy the madness...
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Positive
/ Neutral
Negative
Aesthetics
-Stolen bits from Wan Li...
-Bad Texture work...
-Mediocre custom works...
-Odd half-seethrough models...
-Some areas have no soundscapes...
Gameplay
/Serviceable amount of supplies...
-Way too many forced spawned tanks...
/Player leading was serviceable...
-Difficulty spikes...
-Bad navigation...
Performance
+Above 60 fps...
+No apparent crashes of conflicts...
+Above serviceable optimization...
Finale
-Tank fight before hand...
+How to start was clear...
/Vertical gauntlet...
+How to escape was clear...
/Not the hardest gauntlet atleast...
Final Verdict
Highly Not Recommended
Is bad yes, but far from the worst map I've played... As far as Aesthetics go, it does not look that good... Stealing from Wan Li... Large barren areas with obnoxious invisible walls... bad geometry and bad texture work... There is not much to speak of...
Gameplay doesn't really help its case either... There were so many major difficulty spikes, all due to unreasonable forced tank spawns... And glitchy ones at that, having a tank under the map but still capable of killing you... Supply count and player leading was serviceable at best, but is not saying much when you consider out linear the levels are...
And the finale is more of the same... having a possible tank fight before you even start, and very possible difficulty spikes due to the area's construction... Vertical gauntlets are a dangerous proposition, and having only one ladder for both teams everywhere could easily ruin the whole thing... All you would need is one CI at the top...
Overall is not worth your time... It is not a terrible map, but is still a bad one... And just because it is in the upper range of the 1/5 scale... That does not stop the fact that it is still a 1/5
Intro music - "Cybernetic" by D1scordant
Final Verdict music – "Synthetic Harmony" by D1scordant
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