Custom Vehicles in UE4 - 3 - Add A Torque Curve & RPM To Simple Car so it can accelerate
In todays episode we use Float Curve object types to create a torque curve that gives us value/time or torque/rpm. This allows us to create simple acceleration. We also apply the torque to the wheels the proper way to prevent the vector errors from before and to stop the problem of steering giving us less "power". We loook at future things to simulate and issues that arise now as well as updating the HUD to read speed in KPH.
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