Custom WAD Showcase: Double Dribble

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Published on ● Video Link: https://www.youtube.com/watch?v=zPL7WaD6bek



Duration: 16:47
59 views
1


Holy. Crap.

This re-imagining of MAP01 is positively intense. The though of this being part of a megaWAD makes me feel rather uncomfortable. That said, this predator is quite well designed and I'm sure that a competent player wouldn't have any trouble. 8/10

*** info from accompanying readme file ***

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Advanced engine needed : prboom-plus -complevel 2
Primary purpose : Single play + Coop
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Title : Double Dribble
Filename : DoubDrib.wad
Release date : 03/08/15 MM/DD/YY
Author : Memfis
Email Address : kuchitsu4@gmail.com
Other Files By Author : many, search for "Memfis" on doomworld.com/idgames
Misc. Author Info : I love you all.

Description : "Double Dribble" was the name of a comedy duo in a hentai manga by Akira Ozaki I've read this year. I wanted a name with "double" in it to reference the theme of paired doors in this map. So I remembered this one and decided to use it as I've always thought it was cute. Anyway, this is a classic style nonlinear 3 key affair. It uses a combination of snipers, roaming monsters, traps and medium health starvation to challenge the player in a hopefully exciting way. Personally, I quite like how it turned out.

Additional Credits to : Graphic makers, Rob Hubbard for the Lightforce Commodore 64 theme, authors of things that inspired me Shogun Trogun Map12, Realm of Chaos Map21, Doom 2 Map26, Memento Mori, 90s WADs in general), Akira Ozaki, Doomworld users for playing and commenting.
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* What is included *

New levels : 1
Sounds : No
Music : Yes
Graphics : Yes
Dehacked/BEX Patch : No
Demos : No
Other : No
Other files required : No


* Play Information *

Game : Doom 2
Map # : 01
Single Player : Designed for
Cooperative 2-4 Player : Should be playable
Deathmatch 2-4 Player : Probably not
Other game styles : None
Difficulty Settings : Not implemented


* Construction *

Base : New from scratch
Build Time : 3 hours 15 minutes on whole layout, detail and most of thing placement + some time on improving the gameplay and fixing bugs.
Editor(s) used : GZDoom Builder, XWE
Known Bugs : Maybe minor sky cutoffs? I like using different sky levels for a more 3D feel.
May Not Run With... : Anything other than the intended port







Tags:
Let's Play
DOOM II: Hell on Earth (Video Game)
DOOM (Video Game Series)
WAD
Custom Content
DOOM Retro



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