We had the chance to talk with Celia and David of Yacht Club Games about publishing & marketing Cyber Shadow, helping Aarne "MekaSkull" Hunziker deliver his vision, Yacht Club's philosophies on game design, and more!
Timestamps:
4:00 What does a publisher do and what did Yacht Club do uniquely
8:15 Did you ever suggest puns to Aarne and was there pushback?
9:10 Who saw CS first, and did you play it before wanting to publish it?
11:25 What was it like working with someone in a much different timezone?
14:54 What Cyber Shadow was like before Yacht Club started publishing it
16:20 Cyber Shadow’s Story - SLIGHT SPOILERS from here until 17:42
19:20 Will there be design articles for Cyber Shadow, and are there any advanced techniques for playing Cyber Shadow that you would recommend?
21:30 Will YCG actively pursue publishing or wait for opportunities to arise?
25:20 What has the year been like since finishing all the Shovel Knight Kickstarter goals?