Cyber Valkyria Alpha - Episode 6: When Keepin' It Stealth Goes Wrong

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Published on ● Video Link: https://www.youtube.com/watch?v=VCV-7WEXNgk



Duration: 1:11:45
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Intro - 00:00
Pre-mission - 03:39
Heist Start - 8:49
Stealth Starts To Go Wrong - 27:04
Q-Endpoint Picked Up - 41:31
Wireghost Tries To Flee - 43:02
Trying To Escape In Turn Limit - 43:50
Heist End - 54:35
After Mission - 58:40
Cyber Knight Training - 1:00:18
Vanguard Training - 1:03:31
Cybersword Training - 1:05:43
Ending - 1:09:37

It's time to start up some Cyber Knights: Flashpoint! In this alpha playthrough (where the playthrough is alpha but the game is in early access), we're going to try and feel our way through the game before full release. That means exploring the different, and constantly added, features and to see what kind of story building we can bring to the playthrough. This is definitely a work-in-progress on my end!

It's now time to recover the Q-Endpoint that we need to do Octane's mission, otherwise known as the Haven Smokeout! This is very important because it's basically worth 2 million digis to us and since we have no money, that's an awful lot! Our plan is to go in all stealth-like, but there's always has to be an issue, doesn't there?

Note: Looks like I fixed the hitching issues on the recording end, so we should be good on that end at least! However, we introduced a scaling issue that'll be fixed in a few episodes (because I was messing with settings and didn't realize I added it).

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games