Cybercore, Part 1 | Kill It With Fire 2 | 100% & No Commentary

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In this part, we begin the first part of the Cybercore level. We'll be focusing on completing most of the objectives to fully unlock all the locations in the level.

Collectibles: 48

1. Cybercore Datachip - 1:49
2. "Decryption Override" (1 of 12 Cybercore Objectives) - 2:49 to 59:58
3. "Glitches Get Stitches" (2 of 12 Cybercore Objectives) - 3:56 to 5:58
4. Zero Bug Policy Achievement (35 of 44 Achievements) - 5:12
5. "Ad Block" (3 of 12 Cybercore Objectives) - 6:29 to 12:44
6. Key to Cybercore - 6:59
7. "Printing Money" (4 of 12 Cybercore Objectives) - 7:36 to 32:34
8. Token.EXE Battery #1 of 4 - 9:24
9. Key to Melee - 11:32
10. "Ticket Titan" (5 of 12 Cybercore Objectives) - 12:07 to 32:20
11. Token.EXE Battery #2 of 4 - 12:56
12. "Overclocked" (6 of 12 Cybercore Objectives) - 13:39 to 39:03
13. "High Value Targets" (7 of 12 Cybercore Objectives) - 14:32 to 16:42
14. Teleporter Key to Cardio - 17:06
15. Teleporter Key to Melee - 17:38
16. Green Battery #1 of 10 - 18:04
17. Green Battery #2 of 10 - 18:13
18. Green Battery #3 of 10 - 19:46
19. Key to Cardio - 21:19
20. Decompiler (1 of 3 Cybercore Equipment) - 22:49
21. Green Battery #4 of 10 - 23:46
22. "Feel the Burn" (8 of 12 Cybercore Objectives) - 24:19 to 25:43
23. Teleporter Key to Reflex - 25:54
24. Key to Reflex - 31:04
25. Token.EXE Battery #3 of 4 - 32:26
26. "Moving Parts" (9 of 12 Cybercore Objectives) - 34:48 to 59:07
27. "Perfect Timing" (10 of 12 Cybercore Objectives) - 37:35 to 46:34
28. Green Battery #5 of 10 - 38:34
29. Token.EXE Battery #4 of 4 - 39:27
30. S-Tier Achievement (36 of 44 Achievements) - 42:57
31. Green Battery #6 of 10 - 44:22
32. Key to Ranged - 44:45
33. Teleporter Key to Ranged - 46:44
34. Key to Race - 47:48
35. Green Battery #7 of 10 - 48:02
36. Green Battery #8 of 10 - 54:23
37. "Deadeye" (11 of 12 Cybercore Objectives) - 55:12 to 57:43
38. Teleporter Key to Race - 57:49
39. Heavy Armor Certificate Datachip - 59:48
40. "Speed Machine" (12 of 12 Cybercore Objectives) - 1:00:16 to Next Video
41. Drone (2 of 3 Cybercore Equipment) - 1:00:25
42. "Ins and Outs" (1 of 3 Cybercore Challenges) - 1:01:12
43. Cybercore Blueprint (Jetpack) - 1:03:01
44. Green Battery #9 of 10 - 1:04:45
45. "Glass Ceiling" (2 of 3 Cybercore Challenges) - 1:05:29
46. Green Battery #10 of 10 - 1:08:40
47. Power Supplier Achievement (37 of 44 Achievements) - 1:10:09
48. "Back to Square One" (3 of 3 Cybercore Challenges) - 1:10:38

---------Additional Info---------

Glitch Spiders are our new type of spider in this level. Glitch Spiders split in two when killed, and we'll receive Tickets as a reward for each "tier" we manage to get the Glitch Spiders down to. Upon fully destroying all tiers of a Glitch Spider, we unlock the Zero Bug Policy Achievement.

Our first Cybercore objective, "Decryption Override", requires us to find the Heavy Armor Clearance Datachip at the end of the level. Our reward for completing this objective is access to the Hover Tank in the HSF Vindicator's Hangar (NOTE: We already used the Hover Tank to blow open the door to the Reactor in the past. As this game is still in Early Access, the developers have decided to now lock the Hover Tank's Controls behind the Cybercore level!).

Our second Cybercore objective, "Glitches Get Stitches", requires us to kill 99 Glitch Spiders, which includes the multiple splits that make up a single one. Our reward for completing this objective is access to our first Token.EXE Battery.

Our third Cybercore objective, "Ad Block", requires us to close/destroy eight Ads within the Cybercore level. We can keep closing the same Ad(s) if we want, as they are restored every two minutes. Our reward for completing this objective is access to our second Token.EXE Battery.

Our fourth Cybercore objective, "Printing Money", requires us to upgrade Token.EXE by adding three Batteries to it. Our reward for completing this objective is access to our second Token.EXE Battery.

Token.EXE is a program that generates Tokens for us to use. Tokens are needed to access all of the Subroutines (Minigames) throughout Cybercore, and Token.EXE can be upgraded in two ways. Adding batteries to the left section of batteries will increase the speed in which Tokens are generated, while adding Tokens to the right section of batteries will increase the capacity of storable Tokens from 10 to 100 and 100 to 1,000.

The Teleporter Bus is an area that serves as a teleportation hub for all of the areas in the Cybercore level. All of the doors are locked and require keys to unlock them. The keys are all locked behind the prize counter and objectives, with the exception of the Melee one on the floor.

This Description will be continued in the Pinned Comment due to YouTube's Text Limitation.




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