Cyberpunk 2077 Patch 2.0 PS5 Gameplay

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Cyberpunk 2077
Game:
Duration: 11:57
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The NCPD will chase you when you commit a crime, whether on foot or in a vehicle.
The types of units in pursuit and their behavior will depend on your NCPD Wanted Level. These chases can include various NCPD vehicles, roadblocks and MaxTac swooping in with AVs.
The NCPD will now be present in the world, actively patrolling the streets of Night City. Officers working at crime scenes will now also engage in pursuits.
You can now hear NCPD radio chatter through the radio.
It's now possible to quickhack NCPD officers.
Vehicle Combat
#cyberpunk2077
Added the option to engage in combat while driving a vehicle from either first-person or third-person perspective. While driving, you can use pistols, submachine guns and health items. Some vehicles come equipped with mounted weapons. Melee combat is possible on motorcycles.
Vehicle tires can now be shot or slashed.
Introduced new Perks that unlock a variety of vehicle-related abilities such as quickhacking vehicles, increasing collision damage, boosting vehicle weaponry, allowing the use of Sandevistan and Kerenzikov cyberware, and the ability to exit moving vehicles quickly and stylishly.
Vehicles vary in durability. Vehicles equipped with CrystalDome technology receive additional protection.
You can now encounter AI-driven and randomized chases between different factions in a given district.
Combat AI Enhancements
We made numerous improvements to enemy AI, including:
Various enhancements to enemy netrunner AI.
Improved NPC reactions to grenades and their use of grenades.
Improved NPC reaction time when flanked.
Faster detection by enemies when you're walking or sprinting.
Enemies equipped with Sandevistan cyberware will now activate it to counter a player who uses their own.
Enemies that don't hear a silenced weapon but do notice the bullet impact will now properly investigate the source of the gunshot.
Made improvements for scenarios where a group of NPCs can join another group in combat against you.
Netrunning Changes
Added Perks to expand netrunning capabilities. For example, a new Overclock mode allows you to upload quickhacks by consuming Health if you have insufficient RAM. You can also acquire the ability to queue multiple quickhacks on a single enemy.
Rebalanced RAM costs.
Rebalanced damage and upload time. Changed the effects of some quickhacks.
Removed the option to use Breach Protocol on enemies.
Other
Health Items and grenades now have a limited number of charges that recharge over time after being used.
Stamina is no longer drained outside of combat for actions like sprinting, sliding and jumping. Stamina is drained when firing ranged weapons or attacking with melee weapons. Stamina cost varies by weapon.
Improved the Aim Assist feature.
Rebalanced the base game's main boss fights.
Introduced Armor Penetration for the base game's main bosses.
Removed the one-hit kill protection from civilians.

We merged the previous Skills into five new ones - Headhunter, Netrunner, Shinobi, Solo, Engineer. These are not restricted by their corresponding Attribute's level. On existing playthroughs, your progression on old skills has been transferred to their new counterparts. Skills unlock new passive buffs every 5 levels, and can be leveled up to a max of 60.
Removed the option to reset all Perks at once. Instead, it is now possible to refund each Perk individually for free.
Introduced new kinds of progression shards: Attribute Shards, Carrying Capacity Shards and Cyberware Capacity Shards.

- Xbox: double tap Ⓨ while the weapon is holstered.
Added smoke grenades.
Added new melee weapon Finishers.
You can now find a Thermal Katana in the game.
Added new weapon mods and reworked some existing ones. Once installed in a weapon, mods are irreplaceable.
All obsolete weapon mods will be removed from the game. In their place you will find new, random weapon mods in your backpack. The quality of any mods added this way depends on your level.
Removed the silencer slot from Revolvers.
Removed the scope slot from Light Machine Guns.
Implemented a new way to craft weapon mods. To craft a mod, you must first have 2 mods of lower quality.
Expanded the stash wall in V's apartment to display all of the Iconic weapons from the base game.
VEHICLES
Traffic
NPC vehicles can now switch lanes to avoid obstacles.
Pedestrians will now try to avoid running into moving vehicles.
NPC drivers are now better at avoiding you when you are on foot.
Improved braking, acceleration and suspension of cars in traffic.
Some NPCs now might react aggressively when you hijack their vehicle.
Various improvements to traffic density depending on time of day and night, resulting in more realistic traffic behavior.
Driving with a quest-related NPC in your vehicle no longer disables traffic in the occupied lane, resulting in the feeling of a busier city.







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