Cyberpunk 2077: Phantom Liberty - Corpo - (Ep02) - (No Commentary)
[Update: 2.12]
[No Commentary]
[Difficulty = Very Hard]
[Settings = Ultra]
[Raytracing = Off]
[Mods = 2 - See Season Notes]
Meeting up with Dex, Evelyn and Judy for the first time, as we prep for the Heist.
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Episode Notes:
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- There is a bit of combat in this one as I deal with some random gang activity. On that note I intentionally don't complete a NCPD call, so the vehicles that spawned with it don't disappear. This is mostly because I prefer riding bikes in this game.
- I visit a few Ripperdocs and try to adjust to the new system for Cyberware. There are some major changes on cyberware and it'll be interesting to try and integrate them into my build.
- Towards the end I also deal with the inconsistent nature of the NCPD's AI when you try to help them....
- I added an additional minor mod this episode, the Nova LUT ENV (Raster). This doesn't change any gameplay, but modifies some of the environmental effects and lighting. In this case it solves something that has been bugged me since launch, the weird dimming and haze that is ever present on the player camera. I went only with the ENV version, as it doesn't adjust any of the vanilla colors/tone, but clears things up. Though I might try some of the LUT files later.
- You can see the difference by comparing the end of last episode and the beginning of this one. Its not the biggest game changer, but man does it make things easier to look at. Let me know though if its bothering folks and I can always remove it.
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Series Notes:
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General:
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- The plan with this iteration of V is to have her be a Reflex/Cool focus combatant. As of now my plan is to use Assault Rifles/SMGs for range, then use control quick hacks to get in close to slice up enemies with Katana's. I'll likely dip into stealth as well, which I'll try out the updated Knife combat.
- This is subject to change however, as I've not played since before the 2.0 update changed all the perks.
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Mods:
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- As with my Nomad run, I am using a single main mod and its required sub mods:
Limited HUD - (https://www.nexusmods.com/cyberpunk2077/mods/2592)
This mod allows for those normal HUD elements, that are either always on/off, to be contextual instead. (Examples: The Health Bar only appears in combat, with a weapon drawn or when zoomed in. The Mission Tracker only appears when new ones are added/updated, then fades. etc...)
Nova LUT - (https://www.nexusmods.com/cyberpunk2077/mods/11622)
This is an environmental and lighting mod that has several options and variants to adjust how the game looks. In my case I am only using the Nova LUT - ENV (Raster) file. This doesn't change the vanilla color/lighting tones, but removes some of the persistent haze/dimming that overlays the player camera. The result is the game looking like it always has, but just is clearer to the player.
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Game Settings:
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- I started with the Ultra settings preset and then tweaked a few things such as enabling FSR.
- This run I will be trying FSR, instead of the DLSS I'd used previously. Both work well, but FSR so far isn't causing the weird lighting issues I'd see on reflective surfaces using DLSS. I might switch as some point, but so far its working great, which makes me thing FSR 3.0 will be even better.
- I have raytracing off to maintain a consistent 4k60 for YouTube.
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Cheers and thanks for watching!
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