Cyberpunk 2077 - Corpo - (Ep01) - (2.12) - (No Commentary)
[Update: 2.12]
[No Commentary]
[Difficulty = Very Hard]
[Settings = Ultra]
[Raytracing = Off]
[Mods = Limited HUD]
We begin the journey again, this time V's led the life of a Corporate agent.
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Episode Notes:
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- As I get back into the swing of things, I work through the Corpo intro sequence, to get a flavor of this V's life. Following this we move onto the games intro, rescuing Sandra and meeting up with Vick.
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Series Notes:
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General:
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- The plan with this iteration of V is to have her be a Reflex/Cool focus combatant. As of now my plan is to use Assault Rifles/SMGs for range, then use control quick hacks to get in close to slice up enemies with Katana's. I'll likely dip into stealth as well, which I'll try out the updated Knife combat.
- This is subject to change however, as I've not played since before the 2.0 update changed all the perks.
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Mods:
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- As with my Nomad run, I am using a single main mod and its required sub mods:
Limited HUD (https://www.nexusmods.com/cyberpunk2077/mods/2592)
This mod allows for those normal HUD elements, that are either always on/off, to be contextual instead. (Examples: The Health Bar only appears in combat, with a weapon drawn or when zoomed in. The Mission Tracker only appears when new ones are added/updated, then fades. etc...)
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Game Settings:
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- I started with the Ultra settings preset and then tweaked a few things such as enabling FSR.
- This run I will be trying FSR, instead of the DLSS I'd used previously. Both work well, but FSR so far isn't causing the weird lighting issues I'd see on reflective surfaces using DLSS. I might switch as some point, but so far its working great, which makes me thing FSR 3.0 will be even better.
- I have raytracing off to maintain a consistent 4k60 for YouTube.
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Cheers and thanks for watching!
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