Cyberpunk 2077 - The Heist at Konpeki Plaza - 4K 60FPS HDR - RT OFF - DLSS Quality [NO COMMENTARY]
#cyberpunk #cyberpunk2077 #cyberpunk2077gameplay #Skuliboro
Hey y'all, today we check out Cyberpunk 2077. On-Screen will show monitoring of GPU, CPU Usage and FPS as well as VRAM and RAM Usage... It's been a hot minute since I've touched the game and decided to check it out on PC (I've played a small bit on PS4 at launch). I have to say Ray Tracing is still an issue for me, it definitely bogs down performance and tanks FPS. I hope you all enjoy, Stay Tuned and Thank you for watching! PC Specs and Settings below and in-game...
PC Specs:
CPU = Intel Core i7-12700KF
GPU = MSI Nvidia RTX 4070 Ti 12GB
Motherboard = ASUS Prime Z790-A Wifi 6E LGA ATX, 16+1 DrMOS, PCIe 5.0, 2.5Gb LAN (Wireless is not used nor connected)
RAM = Kingston Fury Beast RGB 32GB 4800MT/s DDR5 CL38
PSU = ASUS ROG Thor 850W Platinum II (Fully Modular, 80+ Platinum)
CPU Cooler = Noctua NH-U12a Chromax (Black) [Pull/Push - Cool Air pulled towards cooler, heat pushed out the rear]
SSD 1 = Crucial P3 Plus 2TB PCIe Gen4 M.2 2280 SSD
SSD 2 = Mushkin Tempest 2TB PCIe Gen3 x4 NVMe 1.4 – M.2 (2280) SSD
PC Case = Corsair 5000D Airflow ATX (10 internal Fans [6 intake - Front and Side, 4 exhaust - Top and Rear])
NVIDIA Control Panel - Manage 3D Settings - Program Settings Tab - Add Cyberpunk 2077... V-Sync On and Cap Framerate to 60 or your monitor refresh rate maximum.
In-Game Settings...
Quick Preset:
Quick Preset = Custom
Resolution Scaling = DLSS Super Resolution
DLSS Super Resolution = Quality
DLSS Sharpness = 0.40
DLSS Ray Reconstruction = Off
DLSS Frame Generation = On
Ray Tracing:
Ray Tracing = Off
Performance:
Crowd Density = Medium (Can be High if you prefer)
Basic:
Field of View = 80
Film Grain = On
Chromatic Aberration = On
Depth Of Field = On
Lens Flare = On
Motion Blur = Low (Can be High as well)
Advanced:
Contact Shadows = On
Improved Facial Lighting Geometry = On
Anisotropy = 16
Local Shadow Mesh Quality = High
Local Shadow Quality = High
Cascaded Shadows Range = High
Cascaded Shadows Resolution = High
Distant Shadows Resolution = High
Volumetric Fog Resolution = High
Volumetric Cloud Quality = Medium
Max Dynamic Decals = Ultra
Screen Space Reflections Quality = Psycho
Subsurface Scattering Quality = High
Ambient Occlusion = Medium
Color Precision = Medium (Can be High as well)
Mirror Quality = Medium
Level Of Detail = High
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