D3 Witch Doctor 16 - Ghom with the (Breaking) Wind
50 shades of Cain:
Skip past the silliness by going to 2:52
Levels 27-29
Monster Power 3
Skills: Wall of Zombies
Runes: Flash Fire (Firebomb), Life Link (Summon Zombie Dogs)
Desperate Grasp (Grasp of the Dead), Restless Giant (Gargantuan),
Honored Guest (Spirit Walk), Plague Bats (Firebats)
Topics:
Using Monster Power (3:55)
Downside to more monster HP with skills (6:40)
Witch Doctor Changes since 1.0.5 (8:00)
HP of Treasure Goblins when using Monster Power (10:25)
How effective is Hell's most feared commander? (13:30)
Reasoning behind Monster Power 3, increasing for next time (35:00)
Thoughts on Monster Power 10 while leveling (36:45)
Thoughts on where to move the series after Normal (38:10)
Effective villainy and scripted posturing (59:20)
My personal aesthetic design preferences for D3 (1:04:40)
Points of Interest:
Ghom (22:10)
Fortified Bunker Levels 1 & 2 (30:10)
The Foundry Levels 1 & 2 (51:35)
Forward Barracks (1:02:25)
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