Daikatana, the successor to DOOM and QUAKE that FAILED due to its AMBITION - Doom Guy👀
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FULL VIDEO: • Doom Guy - El libro que nos explica el ori...
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ENGLISH DUB ENABLED
In this excerpt from the full review, I tell you how John Romero talks about the creation of Daikatana, an ambitious first-person shooter that, despite the good ideas and intentions of the creative team, was hampered by ambition, poor marketing, and an unusual design for its time.
We're launching a new section! Without leaving the world of video games, today we bring you the first review of a video game-related book. It's Doom Guy: My First Person Life, the autobiography of John Romero, father of first-person shooters like Wolfenstein, Doom, and Quake. He recounts his entire life, the development of his most famous (and also lesser-known) titles, as well as the work of companies like id Software. This will allow us to better understand the history of the genre, as well as the history of video games.
Doom Guy: My First Person Life is the inspiring and long-awaited autobiography of John Romero, video game designer and co-creator of DOOM. According to Forbes, this is "arguably the best non-fiction book about video games of all time, offering a unique perspective on one of the industry's most transformative eras through the eyes of one of its most innovative pioneers."
John Romero, video games' first "rock star," co-created DOOM, Quake, and Wolfenstein 3-D, some of the most important titles of all time. Considered the godfather of the first-person shooter, a genre that still dominates the market today, he is a legend in video game history. In Doom Guy: My First-Person Life, Romero recounts for the first time his difficult childhood and brilliant career, beginning with his days sending the Apple II games he programmed to computer magazines and sneaking out his work computer to continue programming at night. The advances in technology and design that revolutionized the industry during Romero's time at id Software turned DOOM and Quake into cultural phenomena, and this gripping story chronicles every step of the process, from their period of creative collaboration to the beat of heavy metal, which resulted in the most revolutionary and cutting-edge games in the industry, to his high-profile split with id co-founder John Carmack.
After years in the video game spotlight, Romero now tells his story from beginning to end, shedding new light on the development of his games and his collaborations throughout his successes and failures, while sharing insights on design, programming, the industry, and his journey to the present.
Romero shares his gratitude for a lifetime dedicated to games and reveals the twists and turns that led him to earn the nickname "Doom Guy."
Thanks to Heroes de Papel for providing a copy of the book for this review.
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