Doom Guy - The book that explains the origin of FPS from the creator of DOOM📖
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ENGLISH DUB ENABLED
We're launching a new section! Staying in the world of video games, today we bring you the first review of a video game-related book. It's Doom Guy: My First Person Shooter, the autobiography of John Romero, the father of first-person shooters like Wolfestein, Doom, and Quake. He tells us about his entire life, the development of his most famous titles (and also his lesser-known ones), as well as the work of companies like Id Software. This will allow us to better understand the history of the genre and the history of video games.
Doom Guy: My First-Person Life is the inspiring and highly anticipated autobiography of John Romero, video game designer and co-creator of DOOM. According to Forbes, this is "arguably the best nonfiction book about video games of all time for offering a unique perspective on one of the industry's most transformative eras through the eyes of one of its most innovative pioneers."
John Romero, video game's first "rock star," co-created DOOM, Quake, and Wolfenstein 3-D, some of the most important titles of all time. Considered the godfather of the first-person shooter, a genre that still dominates the market today, he is a legend in video game history. In Doom Guy: My First-Person Life, Romero recounts for the first time his difficult childhood and brilliant career, beginning with his days sending the Apple II games he programmed to computer magazines and sneaking out his work computer at night to continue programming. The advances in technology and design that revolutionized the industry during Romero's tenure at id Software turned DOOM and Quake into cultural phenomena, and this gripping story chronicles every step of the process, from their creative collaboration to the sound of heavy metal, which resulted in the industry's most groundbreaking and cutting-edge games, to his high-profile split with id co-founder John Carmack.
After years in the gaming spotlight, Romero now tells his story from beginning to end, shedding new light on the development of his games and his collaborations throughout their successes and failures, while sharing insights on design, programming, the industry, and his journey to the present.
Romero shares his gratitude for a lifetime of dedication to games and reveals the twists and turns that led him to earn the nickname "Doom Guy."
Thanks to Heroes de Papel for providing a copy of the book for this review.
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