Daniel Ernst in conversation with Troy Duguid: Hands in Space. Drawing and VR.

Channel:
Subscribers:
2,009
Published on ● Video Link: https://www.youtube.com/watch?v=Yb993gyxI5E



Duration: 30:14
74 views
3


What happens when the oldest artistic medium meets the newest ? A discussion on drawn spaces by two illustrators working in VR. At a time where VR images and spaces proliferate, drawing with gestures and artist hands have taken on a new meaning. How does it feel to surround yourself by drawn image ? How hand drawn textures differ from mechanical ? In which circumstances the famed « intention of the hand » shine ? Daniel Ernst is an illustrator who use drawings as an integral part of his VR creative process. Troy Duguid has built a practice of drawing in 3 dimensions in Titlbrush and recently released a whole story created with and in that new medium

Daniel Ernst | http://theshoeboxdiorama.com
Netherlands
Daniel Ernst is an interactive illustrator based in The Netherlands. After working in the game industry for multiple years he decided to put his research on storytelling through illusions and his love for everything 3D into practice and apply it to VR. This amalgamation resulted in an ongoing series of fantastical dioramas for virtual reality called The Shoebox Diorama. The series now consists of 'Blocked In', 'Der Grosse Gottlieb' and 'The Marchland'. His dioramas have a simple goal of inspiring a sense of wonder. Daniel is currently working on a full length diorama called Dear Pigeon Man.

Troy Duguid | http://troyduguid.com
Australia
(メ ̄▽ ̄)︻┳═一 ''artist'' aka creates experimental videogames + co-organises aaartgames + :heart: computer graphics + winner: baby of the year 2001 + troyduguid.com + :alien:

A MAZE. http://a-maze.net
A MAZE. / Berlin http://amaze-berlin.de

Twitter http://twitter.com/amazefest
Facebook http://facebook.com/amaze.festival

Video recording by SAE http://sae.edu
Video editing by Nomi http://www.thenomi.com




Other Videos By A MAZE.


2017-08-05Melanie Taylor: Orwell: Creating Emotional Impact Through Mechanics and Visuals
2017-08-04Claudia Molinari, Matteo Pozzi (We Are Müesli): Games of Simplicity
2017-08-04Jim Munroe – How the Game Curious Program Surprised Us
2017-08-04Johnnemann Nordhagen: A Different Kind of Narrative Game: Where the Water Tastes Like Wine
2017-08-04Kelly Wallick: Building Happy Communities
2017-08-03Luis Wong: FAQ: China for Indie Game Developers
2017-08-03Ivan Notaroš: Eulogy for Abandoned Worlds
2017-08-03Henrike Lode: WTF Am I Doing? A Performance Piece about Games and Empathy
2017-08-03Jenny Jiao Hsia: Prototyping Personal Experience
2017-08-03Cabbibo: Space Puppy performance + conversation with Vladimir Storm
2017-08-03Daniel Ernst in conversation with Troy Duguid: Hands in Space. Drawing and VR.
2017-08-03Evan Greenwood & Ruan Rothmann: Weighty Realities: Immersive Physics in VR
2017-08-03George Buckenham: Very Quick And Very Slow
2017-05-09A MAZE. / Berlin 2017 - Festival Video
2017-03-05A MAZE. Award 2017 - Submission Countdown - Only some hours left!
2017-03-04A MAZE. Award 2017 - Submission Countdown - Only 1 days left!
2017-03-03A MAZE. Award 2017 - Submission Countdown - Still 2 days left!
2017-03-02A MAZE. Award 2017 - Submission Countdown - Only 3 days left!
2017-03-01A MAZE. Award 2017 - Submission Countdown - Only 4 days left!
2017-01-06A MAZE. / Johannesburg 2016 - 5th International Independent Videogames and Playful Media Festival
2016-08-12Robert Yang: Why I Am Good At Bad Sex (... in games! In games!!!)



Tags:
berlin game dev
A MAZE. / Berlin
festival
indie game festival
A MAZE.
game development
gamedev
game design
berlin game development
amaze
conference
amz
indie game dev
urban spree
haubentaucher
budo sport zentrum kang
berlin
amaze2017
talk
supergeil
megageil
insane
inspiring