Daredevil (Game Boy Advance) Playthrough

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Published on ● Video Link: https://www.youtube.com/watch?v=j0zVIt4v0NM



Game:
Daredevil (2003)
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Playthrough of THQ's 2003 action-platformer for the Game Boy Advance, Daredevil. It shows how to collect all the DD icons which unlocks all secrets.

Daredevil for the Game Boy Advance is a side-scrolling action game released in 2003, inspired by the Marvel Comics character and the film of the same name. Players control Daredevil as he moves through levels set in Hell’s Kitchen, confronting various criminals and iconic villains from the series. The game’s design incorporates platforming and combat mechanics, challenging players to navigate rooftops, avoid hazards, and fight enemies using Daredevil’s acrobatic abilities.

Rather than following the film’s storyline, the game presents an original plot using the movie’s character designs. In this story, Kingpin spreads a false rumor that Daredevil is working for him, turning the city against the vigilante. To clear his name, Daredevil must battle a range of foes, including Elektra, Bullseye, Kirigi from The Hand, and the more obscure Sewer King.

Gameplay offers a limited move set consisting of basic punches, jump kicks, and an underwhelming use of Daredevil’s signature billy club. While the club can be used as a weapon, melee combat is generally more effective. A power-up enables the club to be thrown as a projectile, though. The game’s collision detection is unreliable, and encounters with characters like the Sewer King and Kingpin require little strategy, with simple button mashing or jump kicks being sufficient to win.

The game incorporates Daredevil’s signature radar sense. Occasionally, Daredevil’s radar sense activates, signaled by concentric circles around his head, which reveals hidden items, a small but appreciated attempt to represent his heightened perception. Players can collect “DD” icons to unlock extras like alternate costumes and stills from the film. In the end, Daredevil on the Game Boy Advance fails to do justice to the character, and is a forgettable adaptation that fails to take full advantage of its source material.