Darius: 1987 Horizontal-Scrolling Shooter Arcade Game by Taito
Darius: 1987 Horizontal-Scrolling Shooter Arcade Game by Taito
Darius is a 1987 horizontal-scrolling shooter arcade game developed and published by Taito. Players control a starship named the Silver Hawk in its mission to destroy the Belser empire before they wipe out the planet Darius. Its gameplay involves traversing through a series of scrolling levels while destroying enemies and collecting power-up icons. It is notable for its unique three-screen panoramic display, upbeat soundtrack, and cute anime-influenced graphics.
The game was designed by a small team of others led by Junji Yarita. In contrast to other similar games, which feature mechanical or insect-like enemies, Darius uses aquatic creatures like fish and crabs for its enemies and screen-filling bosses. Its large arcade cabinet, based on Taito's earlier panoramic display game Laser Grand Prix (1983), was designed to provide a cinematic atmosphere and stand out from other games at the time. The upbeat soundtrack was created by Taito's "house band" Zuntata, the majority being composed through a combination of FM synthesis and sampling.
Darius is a two-dimensional horizontally scrolling shoot 'em up set in a fictional future. Uniquely among shoot 'em ups, the game's screen is three times wider than conventional size, and the arcade cabinet uses an arrangement of three screens to accommodate it. The player controls an ornate fighter spacecraft, named the Silver Hawk, and must navigate through scrolling terrain while battling a variety of fighter craft, ground vehicles, turrets, and other obstacles throughout the game's stages (referred to as zones in the game). The ship's arsenal consists of forward-firing missiles, aerial bombs and a protective force field, all of which can be upgraded by power-ups (in the form of large, colored orbs) that are dropped by specially-colored enemies throughout the game's zones. When the player reaches the end of a zone, a boss appears, which must be defeated to proceed. Once the boss of a zone is destroyed, the player is given a choice of which zone to play next via a branching path. While there are 28 zones in total, only seven can be played in a single run.
A Curiosity: Darius cabinets use mirrors on the sides of the center monitor to reflect monitors below.
The arcade game made its debut at London's Amusement Trades Exhibition International (ATEI) show in January 1987.[
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