Dark Dungeons - CHIMPS Black Border Guide w/ Geraldo and Overdrives (v36)

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Published on ● Video Link: https://www.youtube.com/watch?v=2rTyvMV_aMA



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Duration: 38:31
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Even though spalls dbreath overdrive were all nerfed in v36 this still works lmao (pinned comment for more info)

Spalls carried here, NOT overdrives.

HUGE thank you to @amphiapple7890 for this strat which involves basically zero abilities and zero micro in early to mid game, only a few spike traps here and there. The late game has no micro at all, unlike PSpike strats where you have to micro smart/close targeting to even out spike piles so it's very easy to execute. The early game should be pretty optimised and consistent as well (this recording was my very first attempt at BB). The only hard round with this strat is R14 since it relies on your dart placements on R6 and R10. Every other round is trivial if you don't mess up, and there is a lot of room for error so you can use 1-2 extra blade traps than in the video for potentially dangerous rounds like 98.

This run was done in v35, but was tested on v36 multiple times and it is still a consistent, easy BB.

Amphi: https://www.youtube.com/@amphiapple7890/videos

Written Guide:
R6: 3x Dart
R7: Spike trap last red right side
R8: Sniper top middle
R9: Spike trap green and red left side
R10: Dart top left, dart top right mid-round
R12: Sniper top middle
R14: Switch bottom 3 darts and top right dart to strong
R15: Geraldo bottom middle, spike trap both sides when pinks spawn
R16: Turret top left
R17: Turret top right
R19: Sniper top right on strong
R20: Sniper top left on strong
R21: Glue tube mid
R22: Nails top left and right
R23: Bottom darts to first, alch middle (as low as possible), spike trap left
R25: Spike trap right
R26: Ace middle on figure infinite (you can place it mid-round or after)
R27: Nails mid, both top left and right snipers to 100
R31: Glue tube mid, spike trap both sides when bloons reach stairs
R33: Camo pot Geraldo, nails if top left has less than 5
R34: Glue tube on spawning zebras (see video)
R35: Glue tube mid after current one expires
R36: 003 ace, centered path near top, spike trap both sides near end
R37: Nails top left and right, 200 alch, camo pot ace
R38: 300 alch, 103 ace
R39: 203 ace
R40: Blade trap MOAB children
R41: 002 village middle, 301 alch
R43: Pickles on ace, spike trap both sides when/if bloons reach stairs
R45: 130 wizard middle, target at bend
R46: Glue tube on all 3 lanes
R47: Camo pot ace, 002 village top left
R49: Fire on top right turret, 130 wizard top left, target at intersection (you can get a glue tube for right side if you really want but it's not needed at all)
R50: 002 village top right, 130 wizard top right, target at intersection
R51: Pickle ace, spike trap both sides if bloons reach stairs
R52: 100 spac top left
R53: 100 spac middle
R54: 102 village, 100 spac top right
R56: Pickle ace, glue tube mid, spike trap both sides when rainbows reach stairs
R57: 300 spac top left
R58: 300 spac middle
R59: 300 spac top right, camo pot ace
R60: Blade trap middle when all MOABs break
R61: 320 spac middle, 302 spac top left and top right, switch both to smart, pickle ace
R62: 202 middle village
R63: Glue tube on all 3 lanes
R64: 300 alch on middle spac, pickle middle wizard
R65: 102 village top left, 300 alch on top left spac
R66: 300 alch on top right spac
R67: Spike trap both sides (when camgrow cerams reach stairs)
R68: 202 village top left
R69: 202 village top right
R70: 203 tack middle
R72: 204 tack middle, 203 tack top right
R74: Camo pot ace, spike trap (optional)
R75: 204 tack top right, sharpening stone on both tacks
R76: Blade trap middle
R77: 300 alch on top right tack, 300 alch on middle tack
R78: Glue tube on bottom 3 entrances, 204 tack middle, you can use spike trap on the second wave too
R79: 3x 320 alch (every alch that is buffing a tack), 302 middle village
R81: 204 tack top right, 320 alch on tack, 302 village top right
R82: 420 ice middle
R83: 420 ice top right
R85: 040 ninja top left
R87: 013 glue mid (you can get this before the sabo)
R88: 013 glue top right
R89: Sharpening stone on top right tack
R90: Sabo when DDTs appear
R91: Sharpening stone on the other 3 tacks, 204 boomer middle on strong
R92: 204 boomer top right on strong
R93: Sabo when DDTs appear
R94: 204 boomer top right on strong
R95: Camo pot top left wizard and top right MOAB Glue (thanks isshki), pickle all 4 tacks, sabo when DDTs appear, 204 boomer mid on strong
R96: 030 sub bottom right
R98: 2x genie (both under drums), blade trap (optional, I recommend using this to be safe)
R99: 040 sub, sharpening stone on last top right tack, sabo when FDDTs appear
R100: First strike, rejuv, first strike, rejuv, first strike