Dark Project Thief : Deadly Shadows Xbox ( 2004 )

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Dark Project: Deadly Shadows (Thief: Deadly Shadows aux États-Unis) est un jeu d'infiltration développé par Ion Storm et édité par Eidos Interactive en 2004 pour PC et Xbox.

Après la fermeture de Looking Glass Studios, le studio Ion Storm, dont plusieurs membres sont des anciens de chez Looking Glass, rachète les droits de la série pour créer ce troisième épisode.

Paru en 2004, le jeu continue dans la lancée de ses prédécesseurs, avec cependant un moteur graphique grandement amélioré et plusieurs nouveautés. Des nouveaux objets viennent s'ajouter à l'inventaire du personnage tandis que d'autres disparaissent. La possibilité de se déplacer dans la ville pour aller d'une mission à une autre relie entre eux les niveaux et donc le scénario. On y incarne toujours Garrett dans une vue en 3D subjective ou en première personne, au choix. Cependant cette fois, les français n'auront pas la chance d'avoir un doublage, les voix restant les voix originales, et le seul choix proposé aux joueurs est un sous-titrage. Le scénario du jeu se déroule toujours dans un univers médiéval mélangé à des éléments fantastiques.

Thief: Deadly Shadows is a stealth video game developed by Ion Storm for Microsoft Windows and Xbox that was released in 2004, on May 25 in North America and on June 11 in Europe. It is the third video game in the Thief series.

In Thief: Deadly Shadows the player takes the role of Garrett, a master thief. It is set in a fantasy world resembling a cross between the Late Middle Ages and the Victorian era, with more advanced technologies interspersed. One of the game's major new features was the ability to explore the City. While previous games sent Garrett straight from mission to mission, Thief: Deadly Shadows allows him to walk the City streets between missions where he can steal from passersby, spy on the townspeople's daily lives, and search for sidequests in addition to major story missions. The game also introduced an ability to switch between first and third person views, and to flatten against walls.

Development for both platforms started simultaneously. Thief: Deadly Shadows received positive reviews, albeit not as critically successful as its predecessors. The level "Robbing the Cradle" received particular praise for its horror design. A reboot of the Thief series, Thief, was released by Eidos Montréal in 2014.

The game begins when Garrett steals a rare opal from a nobleman's castle. After fencing it, he is contacted by Keeper Artemus to steal two Artifacts; The Builder's Chalice and the Jacknall's Paw, in exchange for access to the Keeper Prophecies. After hearing about a coming Dark Age, Garrett reads about a lost book, the Compendium of Reproach, which supposedly offers information about it. Garrett manages to steal it, the "Glyph" Key required to open it and the third Artifact, the Kurshok Crown. The Keepers read the Compendium's prophecy, including: "When the progress of time ceases, the evil one will be pointed out for all to see". Not willing to wait, Garrett realizes that the prophecy might be referring to the clocktower in the city being stopped rather than time itself, and so Garrett sabotages its gigantic mechanism, stopping the clock but causing the entire clocktower to collapse, after which it appears to point directly at First Keeper Orland's office.

Caduca, the Keepers' Interpreter of the Prophecies, is found murdered. Orland blames Garrett for it, and fixes a trial where Garrett is "found" guilty. Garrett manages to escape, causing Orland to send the Keeper Enforcers, an elite unit of telepathically-connected assassins, after Garrett. Garrett is contacted by a group of friendly Keepers, mentioning that the clocktower's rubble forms an arrow which points directly at the Keeper Library instead. Orland plans to promote a young girl named Gamall to replace Caduca. Garrett believes that Orland is the "Brethren and Betrayer" mentioned in Keeper prophecy, so he returns to the deserted lower library of the Keeper Compound, and finds a note addressed to him. Garrett then encounters a mysterious old woman, who uses Glyph magic to bring the nearby Keeper statues to life and instructs them to search for Garrett and kill him. The woman vanishes and Garrett eventually escapes the ambush.







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