Dark Souls ~ Part 8

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Dark Souls
Game:
Dark Souls (2011)
Duration: 1:00:25
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Dark Souls is an action role-playing video game developed by FromSoftware and published by Namco Bandai Games for PlayStation 3, Xbox 360, and Microsoft Windows. A spiritual successor to FromSoftware's Demon's Souls, it is the second installment in the Souls series of games.

Developer(s): FromSoftware
Publisher(s): Namco Bandai Games, FromSoftware
Director(s): Hidetaka Miyazaki
Producer(s): Hidetaka Miyazaki, Daisuke Uchiyama, Kei Hirono
Programmer(s): Jun Ito
Artist(s): Makoto Sato
Composer(s): Motoi Sakuraba
Platform(s): PlayStation 3, Xbox 360, Microsoft Windows
Release Date: [JP] September 22 2011, [NA] October 4 2011, [EU] October 30 2011
Genre(s): Action role-playing
Language: English
Played on PS3


Dark Souls is a third-person action role-playing game. The core mechanic of the game is exploration. Players are encouraged by the game to proceed with caution, learn from past mistakes, or find alternate areas to explore. Dark Souls takes place in a large and continuous open world environment, connected through a central hub area (Firelink Shrine). Players are able to travel to and from areas and explore various paths at will, although certain prerequisites have to be met in order to unlock certain areas.

Central to Dark Souls are Bonfires. Bonfires are scattered throughout the world and serve as check points for each level. When rested at, the player is healed to full, healing charges are restored, but all of the enemies (except for bosses, mini-bosses, and specific characters) respawn. While resting, players can level up and perform other key functions.

Another aspect of Dark Souls is the "humanity" system. There are two "forms" the player character can be in during the game, human form and hollow form. Whenever the player dies in human form, they are returned to hollow form and can only have their humanity restored by consuming an item (also called a "humanity"). In order to gain the assistance of other players, the player must be in human form. While in human form, the player is subjected to invasions by other players and NPCs who seek to kill the player and restore their own humanity.

Humanity can be acquired in many ways, and if no humanity is available, players are still able to progress in hollow form. Death in either form results in the loss of all carried souls and humanity, but players revive as hollows at their most recent bonfire with one chance at returning to where they died to recover all lost souls and humanity. If the player dies before reaching their "bloodstain", the souls and humanity they previously accrued are permanently lost.

Communication between players is deliberately limited. Besides character gestures, the only other communication players have with one another comes by way of orange soapstones, which allow players to write limited messages that can be read by others in the same area.

Throughout the game, there are multiple non-playable characters the player may encounter on their journey. These characters add to the plot of the game, but are not mandatory to engage with. If the player does choose to engage with them, the characters are able to assist the player by being able to be summoned for certain boss fights.







Tags:
Dark Souls
FromSoftware
Namco Bandai Games
Motoi Sakuraba
PlayStation 3
Xbox 360
Microsoft Windows
Action role-playing