Dark Tower - 1992 - Arcade - Shortplay | 4K CRT Monitor Simulation
Shortplay + Attract mode of the game Dark Tower, the fixed platform arcade game by The Game Room Kyle Hodgetts. The game has been integer scaled to 4k, without bi-linear filtering, and retaining the original aspect ratio (display aspect ratio, not internal resolution). And captured using a filter that simulates the image of a CRT monitor. I also use a image of arcade machines as a bezel above the game, to create a nostalgic atmosphere.
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GAME INFO:
You control a man armed with a club to beat some monsters and rescue a lady at the top of a Tower. You can jump and attack them with your club and after knocking them enough, and they can hit other enemies in the same line you knocked in. If you can strike all of your enemies in a single blow, you gain bonus points and bonus items.
Despite the game being original on its own, some things inside of the games data are not. They include:
The gameplay is almost identical to some single-screen platformers, such as Bubble Bobble and Snow Bros. Knocking enemies with a weapon is known in Taito's Don Doko Don, which shares the same gameplay features mentioned before.
Some monsters were stolen from various Arcade games, such as Black Tiger, Ghosts'n Goblins, and Snow Bros. One of the game's fonts is the same as Ghosts'n Goblins.
Music, sound effects, and voices are from TechnÅs Japan's Double Dragon. Dark Tower runs on the same hardware as the original game.
The Game Room also released another two games using the same hardware: Dangerous Dungeons and Thunder Strike, both sold as conversion kits for Double Dragon. East Coast Coin Co. handled sales of these games in Melbourne.