Darkest Dungeon 2: Top 5 Current Worst Skills
I believe in this current patch and group of heroes these abilities are terrible and will take a lot of work to be redeemed in Darkest Dungeon 2.
Ounce of Prevention: It used to be great but without the stress heal its just bad.
Flashing Daggers: Only good for getting rid of tokens and massive amounts of damage increases.
Grapeshot Blast (shoutout): only better than flashing because of sharpshooter class for HWM.
Breakthrough: This skill would only be great for anti shuffling and getting rid of tokens.
Run and Hide: it would only be useful for the heal and maybe weird shuffle parties
Fade out: I think there are so many better skills that back you up and the jesters kit is far too strong to have this on.
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